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Comments on How can Worldbuilding support more open-ended questions?
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How can Worldbuilding support more open-ended questions? [duplicate]
Closed as duplicate by Monica Cellio on Dec 29, 2024 at 18:22
This question has been addressed elsewhere. See: How can Worldbuilding successfully support creative exploration?
This question was closed; new answers can no longer be added. Users with the reopen privilege may vote to reopen this question if it has been improved or closed incorrectly.
The Worldbuilding proposal has some "conventional" questions and some that are more open-ended or even "idea generation". This happened in the SE Worldbuilding community too, and the latter got shut down as not fitting the stricter Q&A format. And on most communities that's probably the right call, but... worldbuilders are a creative lot, the subject inherently involves a lot of exploration and brainstorming, and Codidact is not SE and we have better tools and can try new things.
This came up in an answer to Is this one fishing for ideas?, but I want to make a more direct proposal: for the Worldbuilding community here, let's support these kinds of questions in a way that does not interfere with conventional questions. Each community on our network should be (and can be) customized to meet its needs, even if that's not something you would do on some other communities here. How can we best support this for Worldbuilding?
I'll propose an answer, and I hope that others will do the same.
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