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Incubator Q&A

Welcome to the staging ground for new communities! Each proposal has a description in the "Descriptions" category and a body of questions and answers in "Incubator Q&A". You can ask questions (and get answers, we hope!) right away, and start new proposals.

How can I quickly introduce players to the crayon rail games? Question

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I like the crayon rail games. I've played a lot of Iron Dragon, some EuroRails, and a smattering of others. I'd like to introduce acquaintances who aren't already experienced gamers to this category of game. But these games are rather longer than most gateway games.[1] At an hour per player (on average, in my group) and not working very well with fewer than four players, these games don't fit neatly in a weeknight after-dinner gathering.

Is there either a faster member of this category of game or a tested set of rules variants that produces a satisfying game in the two-hour range for four or more players? I think a smaller map + a recalculated end-game trigger would do it; a smaller map means fewer options, more route contention, and quicker deliveries. But you still want the game to progress through all the stages (initial build, expansion, money engine), so I don't know if blocking off regions on an existing map (and doing something to be determined with affected route cards) can work.

What can I use for a shorter gateway to crayon rail games?


  1. By "gateway game" I mean a representative member of its class that plays well and entices new gamers to play more games of that type. I think this is the common use of the term. ↩︎

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