Communities

Writing
Writing
Codidact Meta
Codidact Meta
The Great Outdoors
The Great Outdoors
Photography & Video
Photography & Video
Scientific Speculation
Scientific Speculation
Cooking
Cooking
Electrical Engineering
Electrical Engineering
Judaism
Judaism
Languages & Linguistics
Languages & Linguistics
Software Development
Software Development
Mathematics
Mathematics
Christianity
Christianity
Code Golf
Code Golf
Music
Music
Physics
Physics
Linux Systems
Linux Systems
Power Users
Power Users
Tabletop RPGs
Tabletop RPGs
Community Proposals
Community Proposals
tag:snake search within a tag
answers:0 unanswered questions
user:xxxx search by author id
score:0.5 posts with 0.5+ score
"snake oil" exact phrase
votes:4 posts with 4+ votes
created:<1w created < 1 week ago
post_type:xxxx type of post
Search help
Notifications
Mark all as read See all your notifications »
Incubator Q&A

Welcome to the staging ground for new communities! Each proposal has a description in the "Descriptions" category and a body of questions and answers in "Incubator Q&A". You can ask questions (and get answers, we hope!) right away, and start new proposals.

Are you here to participate in a specific proposal? Click on the proposal tag (with the dark outline) to see only posts about that proposal and not all of the others that are in progress. Tags are at the bottom of each post.

Post History

57%
+2 −1
Incubator Q&A What would be a good way to counter someone with supernatural fire powers and close quarter weapons?

The situation sounds like a "David vs Goliath", "Kevin home alone" or "Die hard" kind of scenario. Therefore my idea would be that the Char resorts to cunning, dexterity/agility (if shi is faster ...

posted 2mo ago by Antares‭  ·  edited 2mo ago by Antares‭

Answer
#4: Post edited by user avatar Antares‭ · 2024-09-20T04:46:28Z (2 months ago)
  • The situation sounds like a "David vs Goliath", "Kevin home alone" or "Die hard" kind of scenario.
  • Therefore my idea would be that the Char resorts to cunning, dexterity/agility (if shi is faster than the opponent), distraction and deception instead of direct confrontation in close or long range combat.
  • Here are some tactics & strategies:
  • * Planning the encounter (location and time), prepare the location
  • * Planting traps (fire would be great, but not applicable without restrictions here of course)
  • * deep pits, catapults hurling heavy things, falling cages, nets, rams, presses, spikes, etc.
  • * planting auto-cannons, mines
  • * hiring mercenaries (more hands and different weapons, e.g. also long range to stall the opponent at one place and maybe direct to the next trap)
  • * using drones (to distract and/or attack; depending on availability even something like a Predator missile could be feasible)
  • * using vehicles (car to ram for example)
  • * Attacking from behind/cover by sneaking or hiding in a certain spot.
  • * Using improvised weapons to attack or block: For example a steel bar as club or preparing some throwing spear or lance (long spear to impale). Hitting on arms and legs to immobilize opponent and make it harder to wield weapons (broken arm would prevent using long or short range weapons effectively).
  • * Lure inside a building made from wood. Then setting the place on fire, hoping falling damage will incapacitate or kill the opponent. Combine with setting up spikes and pitfalls maybe.
  • * Setup impostor figures/targets resembling the Char. Opponent shoots those down and Char can use the moment of surprise to attack from behind or backtracking opponent with lowered guard because of the supposed victory.
  • * Taunting the opponent (e.g. by shouting, speakers, walkie-talkie), taking quick cover again; using prepared hideouts and shortcuts to change places.
  • * Wearing out the opponent; making careless, angry and eating up ammo of the long range weapons.
  • * Blinding the opponent by reflecting sunlight or using a laserpointer etc.
  • * Maybe still use fire against the opponent in the assumption that this does not damage but will still hamper to a great deal, e.g. aiming (long range) and swinging (short range) or generally "spotting/seeing/locating/searching/moving" would probably be hard(er) to achieve. Can also be used a kind of "flashbang" or "throwing dirt" effect when shooting some flames into the face of the opponent.
  • The situation sounds like a "David vs Goliath", "Kevin home alone" or "Die hard" kind of scenario.
  • Therefore my idea would be that the Char resorts to cunning, dexterity/agility (if shi is faster than the opponent), distraction and deception instead of direct confrontation in close or long range combat.
  • Here are some tactics & strategies:
  • * Planning the encounter (location and time), prepare the location
  • * Planting traps (fire would be great, but not applicable without restrictions here of course)
  • * deep pits, catapults hurling heavy things, falling cages, nets, rams, presses, spikes, etc.
  • * planting auto-cannons, mines
  • * hiring mercenaries (more hands and different weapons, e.g. also long range to stall the opponent at one place and maybe direct to the next trap)
  • * using drones (to distract and/or attack; depending on availability even something like a Predator missile could be feasible)
  • * using vehicles (car to ram for example)
  • * Attacking from behind/cover by sneaking or hiding in a certain spot.
  • * Using improvised weapons to attack or block: For example a steel bar as club or preparing some throwing spear or lance (long spear to impale). Hitting on arms and legs to immobilize opponent and make it harder to wield weapons (broken arm would prevent using long or short range weapons effectively).
  • * Lure inside a building made from wood. Then setting the place on fire, hoping falling damage will incapacitate or kill the opponent. Combine with setting up spikes and pitfalls maybe.
  • * Setup impostor figures/targets resembling the Char. Opponent shoots those down and Char can use the moment of surprise to attack from behind or backtracking opponent with lowered guard because of the supposed victory.
  • * Taunting the opponent (e.g. by shouting, speakers, walkie-talkie), taking quick cover again; using prepared hideouts and shortcuts to change places.
  • * Wearing out the opponent; making careless, angry and eating up ammo of the long range weapons.
  • * Blinding the opponent by reflecting sunlight or using a laserpointer etc.
  • * Maybe still use fire against the opponent in the assumption that this does not damage but will still hamper to a great deal, e.g. aiming (long range) and swinging (short range) or generally "spotting/seeing/locating/searching/moving" would probably be hard(er) to achieve when set on fire. Can also be used as a kind of "flashbang" or "throwing dirt" effect when shooting some flames into the face of the opponent in close range combat.
#3: Post edited by user avatar Antares‭ · 2024-09-20T04:43:02Z (2 months ago)
  • The situation sounds like a "David vs Goliath", "Kevin home alone" or "Die hard" kind of scenario.
  • Therefore my idea would be that the Char resorts to cunning, dexterity/agility (if shi is faster than the opponent), distraction and deception instead of direct confrontation in close or long range combat.
  • Here are some tactics & strategies:
  • * Planning the encounter (location and time), prepare the location
  • * Planting traps (fire would be great, but not applicable without restrictions here of course)
  • * deep pits, catapults hurling heavy things, falling cages, nets, rams, spikes, etc.
  • * planting auto-cannons
  • * hiring mercenaries (more hands and different weapons, e.g. also long range to stall the opponent at one place and maybe direct to the next trap)
  • * Attacking from behind/cover by sneaking or hiding in a certain spot.
  • * Using improvised weapons: For example a steel bar as club or preparing some throwing spear or lance (long spear to impale). Hitting on arms and legs to immobilize opponent and make it harder to wield weapons (broken arm would prevent using long or short range weapons effectively).
  • * Setup impostor figures/targets resembling the Char. Opponent shoots those down and Char can use the moment of surprise to attack the backtracking opponent with lowered guard because of the supposed victory.
  • * Taunting the opponent (e.g. by shouting or speakers, walkie-talkie), taking quick cover again; using prepared hideouts and shortcuts to change places.
  • * Wearing out the opponent; making careless, angry and eating up ammo of the long range weapons.
  • * Blinding the opponent by reflecting sunlight or using a laserpointer etc.
  • * Maybe still use fire against the opponent in the assumption that this does not damage but will still hamper to a great deal, e.g. aiming (long range) and swinging (short range) or generally "spotting/seeing/locating/searching/moving" would probably be hard(er) to achieve.
  • The situation sounds like a "David vs Goliath", "Kevin home alone" or "Die hard" kind of scenario.
  • Therefore my idea would be that the Char resorts to cunning, dexterity/agility (if shi is faster than the opponent), distraction and deception instead of direct confrontation in close or long range combat.
  • Here are some tactics & strategies:
  • * Planning the encounter (location and time), prepare the location
  • * Planting traps (fire would be great, but not applicable without restrictions here of course)
  • * deep pits, catapults hurling heavy things, falling cages, nets, rams, presses, spikes, etc.
  • * planting auto-cannons, mines
  • * hiring mercenaries (more hands and different weapons, e.g. also long range to stall the opponent at one place and maybe direct to the next trap)
  • * using drones (to distract and/or attack; depending on availability even something like a Predator missile could be feasible)
  • * using vehicles (car to ram for example)
  • * Attacking from behind/cover by sneaking or hiding in a certain spot.
  • * Using improvised weapons to attack or block: For example a steel bar as club or preparing some throwing spear or lance (long spear to impale). Hitting on arms and legs to immobilize opponent and make it harder to wield weapons (broken arm would prevent using long or short range weapons effectively).
  • * Lure inside a building made from wood. Then setting the place on fire, hoping falling damage will incapacitate or kill the opponent. Combine with setting up spikes and pitfalls maybe.
  • * Setup impostor figures/targets resembling the Char. Opponent shoots those down and Char can use the moment of surprise to attack from behind or backtracking opponent with lowered guard because of the supposed victory.
  • * Taunting the opponent (e.g. by shouting, speakers, walkie-talkie), taking quick cover again; using prepared hideouts and shortcuts to change places.
  • * Wearing out the opponent; making careless, angry and eating up ammo of the long range weapons.
  • * Blinding the opponent by reflecting sunlight or using a laserpointer etc.
  • * Maybe still use fire against the opponent in the assumption that this does not damage but will still hamper to a great deal, e.g. aiming (long range) and swinging (short range) or generally "spotting/seeing/locating/searching/moving" would probably be hard(er) to achieve. Can also be used a kind of "flashbang" or "throwing dirt" effect when shooting some flames into the face of the opponent.
#2: Post edited by user avatar Antares‭ · 2024-09-20T04:34:58Z (2 months ago)
  • The situation sounds like a "David vs Goliath" or "Kevin home alone" kind of scenario.
  • Therefore my idea would be that the Char resorts to cunning, dexterity/agility (if shi is faster than the opponent), distraction and deception instead of direct confrontation in close or long range combat.
  • Here are some tactics & strategies:
  • * Planning the encounter (location and time), prepare the location
  • * Planting traps (fire would be great, but not applicable without restrictions here of course)
  • * deep pits, catapults hurling heavy things, falling cages, nets, rams, spikes, etc.
  • * planting auto-cannons
  • * hiring mercenaries (more hands and different weapons, e.g. also long range to stall the opponent at one place and maybe direct to the next trap)
  • * Attacking from behind/cover by sneaking or hiding in a certain spot.
  • * Using improvised weapons: For example a steel bar as club or preparing some throwing spear or lance (long spear to impale). Hitting on arms and legs to immobilize opponent and make it harder to wield weapons (broken arm would prevent using long or short range weapons effectively).
  • * Setup impostor figures/targets resembling the Char. Opponent shoots those down and Char can use the moment of surprise to attack the backtracking opponent with lowered guard because of the supposed victory.
  • * Taunting the opponent (e.g. by shouting or speakers, walkie-talkie), taking quick cover again; using prepared hideouts and shortcuts to change places.
  • * Wearing out the opponent; making careless, angry and eating up ammo of the long range weapons.
  • * Blinding the opponent by reflecting sunlight or using a laserpointer etc.
  • * Maybe still use fire against the opponent in the assumption that this does not damage but will still hamper to a great deal, e.g. aiming (long range) and swinging (short range) or generally "spotting/seeing/locating/searching/moving" would probably be hard(er) to achieve.
  • The situation sounds like a "David vs Goliath", "Kevin home alone" or "Die hard" kind of scenario.
  • Therefore my idea would be that the Char resorts to cunning, dexterity/agility (if shi is faster than the opponent), distraction and deception instead of direct confrontation in close or long range combat.
  • Here are some tactics & strategies:
  • * Planning the encounter (location and time), prepare the location
  • * Planting traps (fire would be great, but not applicable without restrictions here of course)
  • * deep pits, catapults hurling heavy things, falling cages, nets, rams, spikes, etc.
  • * planting auto-cannons
  • * hiring mercenaries (more hands and different weapons, e.g. also long range to stall the opponent at one place and maybe direct to the next trap)
  • * Attacking from behind/cover by sneaking or hiding in a certain spot.
  • * Using improvised weapons: For example a steel bar as club or preparing some throwing spear or lance (long spear to impale). Hitting on arms and legs to immobilize opponent and make it harder to wield weapons (broken arm would prevent using long or short range weapons effectively).
  • * Setup impostor figures/targets resembling the Char. Opponent shoots those down and Char can use the moment of surprise to attack the backtracking opponent with lowered guard because of the supposed victory.
  • * Taunting the opponent (e.g. by shouting or speakers, walkie-talkie), taking quick cover again; using prepared hideouts and shortcuts to change places.
  • * Wearing out the opponent; making careless, angry and eating up ammo of the long range weapons.
  • * Blinding the opponent by reflecting sunlight or using a laserpointer etc.
  • * Maybe still use fire against the opponent in the assumption that this does not damage but will still hamper to a great deal, e.g. aiming (long range) and swinging (short range) or generally "spotting/seeing/locating/searching/moving" would probably be hard(er) to achieve.
#1: Initial revision by user avatar Antares‭ · 2024-09-20T04:32:15Z (2 months ago)
The situation sounds like a "David vs Goliath" or "Kevin home alone" kind of scenario.

Therefore my idea would be that the Char resorts to cunning, dexterity/agility (if shi is faster than the opponent), distraction and deception instead of direct confrontation in close or long range combat.

Here are some tactics & strategies:

  * Planning the encounter (location and time), prepare the location

  * Planting traps (fire would be great, but not applicable without restrictions here of course)
      * deep pits, catapults hurling heavy things, falling cages, nets, rams, spikes, etc. 
      * planting auto-cannons
      * hiring mercenaries (more hands and different weapons, e.g. also long range to stall the opponent at one place and maybe direct to the next trap)

  * Attacking from behind/cover by sneaking or hiding in a certain spot.

  * Using improvised weapons: For example a steel bar as club or preparing some throwing spear or lance (long spear to impale). Hitting on arms and legs to immobilize opponent and make it harder to wield weapons (broken arm would prevent using long or short range weapons effectively).

  * Setup impostor figures/targets resembling the Char. Opponent shoots those down and Char can use the moment of surprise to attack the backtracking opponent with lowered guard because of the supposed victory.

  * Taunting the opponent (e.g. by shouting or speakers, walkie-talkie), taking quick cover again; using prepared hideouts and shortcuts to change places.

  * Wearing out the opponent; making careless, angry and eating up ammo of the long range weapons.

  * Blinding the opponent by reflecting sunlight or using a laserpointer etc.

  * Maybe still use fire against the opponent in the assumption that this does not damage but will still hamper to a great deal, e.g. aiming (long range) and swinging (short range) or generally "spotting/seeing/locating/searching/moving" would probably be hard(er) to achieve.