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Incubator Q&A How do I make a communal crypt?

This is indeed a bit confusing. The trick is that you have to form a 1x1 crypt area on top of every single coffin, rather than dragging out a large crypt area. A typical layout for a "communical cr...

posted 20h ago by Lundin‭  ·  edited 20h ago by Lundin‭

Answer
#5: Post edited by user avatar Lundin‭ · 2024-10-17T14:37:34Z (about 20 hours ago)
  • This is indeed a bit confusing. The trick is that you have to form a 1x1 crypt area on top of every single coffin, rather than dragging out a large crypt area. A typical layout for a "communical crypt" could for example be something like:
  • ```text
  • #####
  • #CCC#
  • + C#
  • #CCC#
  • #####
  • ```
  • Where `#` are walls/(smoothed) rock, `C` are coffins, `+` is a door. For every `C` you have to assign a 1x1 crypt area on top of it, so 7 such areas in this case. Furthermore you have to set it as public (I don't remember the specific name of the setting).
  • Larger crypt areas are realistically only for nobility/those with special roles, who will require a pre-assigned large area fancy tomb, or otherwise get a negative mood bonus.
  • This is indeed a bit confusing. The trick is that you have to form a 1x1 crypt area on top of every single coffin, rather than dragging out a large crypt area. A typical layout for a "communical crypt" could for example be something like:
  • ```text
  • #####
  • #CCC#
  • + C#
  • #CCC#
  • #####
  • ```
  • Where `#` are walls/(smoothed) rock, `C` are coffins, `+` is a door. For every `C` you have to assign a 1x1 crypt area on top of it, so 7 such areas in this case. Furthermore you have to set it as public (I don't remember the specific name of the setting) in order for dwarves to automatically bury citizens there, rather than micro-managing where every single dwarf is buried. All dwarf parts that belonged to the same dwarf will get carried to the same coffin.
  • Larger crypt areas are realistically only for nobility/those with special roles, who will require a pre-assigned large area fancy tomb, or otherwise get a negative mood bonus.
#4: Post edited by user avatar Lundin‭ · 2024-10-17T14:35:03Z (about 20 hours ago)
  • This is indeed a bit confusing. The trick is that you have to form a 1x1 crypt area on top of every single coffin, rather than dragging out a large crypt area. A typical layout for a "communical crypt" could for example be something like:
  • ```text
  • #####
  • #CCC#
  • + C#
  • #CCC#
  • #####
  • ```
  • Where `#` are walls/(smoothed) rock, `C` are coffins, `+` is a door. For every `C` you have to assign a 1x1 crypt area on top of it, so 7 such areas in this case.
  • Larger crypt areas are only for nobility/those with special roles, who will require a pre-assigned large area fancy tomb, or otherwise get a negative mood bonus.
  • This is indeed a bit confusing. The trick is that you have to form a 1x1 crypt area on top of every single coffin, rather than dragging out a large crypt area. A typical layout for a "communical crypt" could for example be something like:
  • ```text
  • #####
  • #CCC#
  • + C#
  • #CCC#
  • #####
  • ```
  • Where `#` are walls/(smoothed) rock, `C` are coffins, `+` is a door. For every `C` you have to assign a 1x1 crypt area on top of it, so 7 such areas in this case. Furthermore you have to set it as public (I don't remember the specific name of the setting).
  • Larger crypt areas are realistically only for nobility/those with special roles, who will require a pre-assigned large area fancy tomb, or otherwise get a negative mood bonus.
#3: Post edited by user avatar Lundin‭ · 2024-10-17T14:33:26Z (about 20 hours ago)
  • This is indeed a bit confusing. The trick is that you have to form a 1x1 crypt area on top of every single coffin, rather than dragging out a large crypt area. A typical layout for a "communical crypt" could for example be something like:
  • ```text
  • #####
  • #CCC#
  • + C#
  • #CCC#
  • #####
  • ```
  • Where `#` are walls/(smoothed) rock, `C` are coffins, `+` is a door. For every `C` you have to assign a 1x1 crypt area on top of it, so 8 such areas in this case.
  • Larger crypt areas are only for nobility/those with special roles, who will require a pre-assigned large area fancy tomb, or otherwise get a negative mood bonus.
  • This is indeed a bit confusing. The trick is that you have to form a 1x1 crypt area on top of every single coffin, rather than dragging out a large crypt area. A typical layout for a "communical crypt" could for example be something like:
  • ```text
  • #####
  • #CCC#
  • + C#
  • #CCC#
  • #####
  • ```
  • Where `#` are walls/(smoothed) rock, `C` are coffins, `+` is a door. For every `C` you have to assign a 1x1 crypt area on top of it, so 7 such areas in this case.
  • Larger crypt areas are only for nobility/those with special roles, who will require a pre-assigned large area fancy tomb, or otherwise get a negative mood bonus.
#2: Post edited by user avatar Lundin‭ · 2024-10-17T14:33:03Z (about 20 hours ago)
  • This is indeed a bit confusing. You have to form a 1x1 crypt area on top of every single coffin. A typical layout for a "communical crypt" could for example be something like:
  • ```text
  • #####
  • #CCC#
  • + C#
  • #CCC#
  • #####
  • ```
  • Where `#` are walls/(smoothed) rock, `C` are coffins, `+` is a door. For every `C` you have to assign a 1x1 crypt area on top of it, so 8 such areas in this case.
  • Larger crypt areas are only for nobility/those with special roles, who will require a pre-assigned large area fancy tomb, or otherwise get a negative mood bonus.
  • This is indeed a bit confusing. The trick is that you have to form a 1x1 crypt area on top of every single coffin, rather than dragging out a large crypt area. A typical layout for a "communical crypt" could for example be something like:
  • ```text
  • #####
  • #CCC#
  • + C#
  • #CCC#
  • #####
  • ```
  • Where `#` are walls/(smoothed) rock, `C` are coffins, `+` is a door. For every `C` you have to assign a 1x1 crypt area on top of it, so 8 such areas in this case.
  • Larger crypt areas are only for nobility/those with special roles, who will require a pre-assigned large area fancy tomb, or otherwise get a negative mood bonus.
#1: Initial revision by user avatar Lundin‭ · 2024-10-17T14:32:24Z (about 20 hours ago)
This is indeed a bit confusing. You have to form a 1x1 crypt area on top of every single coffin. A typical layout for a "communical crypt" could for example be something like:

```text
#####
#CCC#
+  C#
#CCC#
#####
```

Where `#` are walls/(smoothed) rock, `C` are coffins, `+` is a door. For every `C` you have to assign a 1x1 crypt area on top of it, so 8 such areas in this case.

Larger crypt areas are only for nobility/those with special roles, who will require a pre-assigned large area fancy tomb, or otherwise get a negative mood bonus.