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Activity for VLAZ
| Type | On... | Excerpt | Status | Date |
|---|---|---|---|---|
| Edit | Post #293160 |
Post edited: fix typos; improve grammar; break up big paragraph |
— | 9 months ago |
| Suggested Edit | Post #293160 |
Suggested edit: fix typos; improve grammar; break up big paragraph (more) |
helpful | 9 months ago |
| Comment | Post #292482 |
However, I want to strongly object to the notion that Worldbuilding is just "science" and "magic".
There can be many questions not related to science speculation. Societal development, traditions, developing supernatural creatures. How to design some aspect of the world to accomplish a storyt... (more) |
— | 9 months ago |
| Comment | Post #292482 |
> The only thing that goes beyond science is magic, but even that has to have rules consistent with itself.
One, no - magic doesn't *need* to be consistent with itself. There are several approaches and breakdowns of magic but *generally* we're talking about hard vs soft magic. And "hard" defi... (more) |
— | 9 months ago |
| Comment | Post #288625 |
Example from Soul Reaver 2 (spoiler, I guess) is where in the beginning one of the first areas you get to is a circular room with a motif of a snake eating its tail (ouroboros) on the floor. At the end that is where the main character's journey ends. Where he meets his (past) self and kills tha... (more) |
— | about 3 years ago |
| Comment | Post #288625 |
> Questions regarding developer intent of the game's mechanics and narratives aren't allowed.
Does that mean "do not try to interpret mechanics and narratives" or "don't ask what the devs really thought because we cannot read thoughts"?
I am a big believer in mechanics reinforcing the plot.... (more) |
— | about 3 years ago |
