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While creating textures for a resource pack, I stumbled upon minecraft/textures/gui/sprites/container/slot.png bundled with the game. But, I can't figure out why it's there and where the game uses ...
#1: Initial revision
Where is the slot.png resource pack sprite used?
While creating textures for a resource pack, I stumbled upon `minecraft/textures/gui/sprites/container/slot.png` bundled with the game. But, I can't figure out why it's there and where the game uses it. Adjacent to that file, there're also `slot_highlight_front.png` and `slot_highlight_back.png`, rendered in front of and behind items when the mouse cursor hovers over that item inside container menus like the inventory. Overriding these in a resource pack works just like expected; the new textures are used instead. However, the same is not true for `slot.png`. It seems completely unused, and overriding it has no effect that I can see. The texture's contents are identical to the actual slots embedded within the other container type textures, so it seems the game just ignores that texture because it assumes all resource packs will just embed it within other textures instead? But then why is it there? And why not use it? It would simplify GUI texture creation and extension considerably.