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This suggested edit was approved and applied to the post 28 days ago by Melchizadek ‭.

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What be a good way counter to someone with fire powers who uses close quarter weapons 
  • Backstory
  • I had an ideo of a large project to breed specialized soldiers who will be used to fight and kill members of a story-specific group known for being super powered. They are bred in a lab from the genes of many of the members of the super-powered group with being being the offspring of a male member who has power over fire.
  • Technical Information
  • The subject in question has the power to generate and control fire and has physical immunity to fire and intense heat. Now I'd usually seen always on fire possibly as an intimidation display (though I may change the reason later on). I'm thinking about adding spikes that can be fired at high speeds but this is subject to change.
  • His father has the same powers minus the launching spikes except for reasons within the story he is stronger and more powerful and uses firearms and explosives, as well as being known for using breaching tools (fireman axes, sledge hammers, crowbar, etc) as close quarter weapons.
  • Question Conditions
  • As I came up with this character one problem I was facing is how he was going to directly counter his predecessor since he's immune to fire as well and he is physically stronger than the subject and will likely resort to his previously mention close range weapons so it's gonna be difficult for the subject to fight his target since he's literally immune to the very exact power he's using.
  • Now the target is immune to fire and heat but not much else which is where the launching spikes come in to deal some damage at a range. But as far as close quarters go I'm pretty stumped on how the subject can counter the target using close range weapons like axes and sledgehammers. I've considered giving him claws but I already have a few characters who armed with such weapons so I want something different with him.
  • Question: What would be the best way to counter someone with fire powers who uses close quarter weapons?
  • Backstory
  • I had an idea of a large project to breed specialized soldiers who will be used to fight and kill members of a story-specific group known for being super powered. They are bred in a lab from the genes of many of the members of the super-powered group with being being the offspring of a male member who has power over fire.
  • Technical Information
  • The subject in question has the power to generate and control fire and has physical immunity to fire and intense heat. Now I'd usually seen always on fire possibly as an intimidation display (though I may change the reason later on). I'm thinking about adding spikes that can be fired at high speeds but this is subject to change.
  • His father has the same powers minus the launching spikes except for reasons within the story he is stronger and more powerful and uses firearms and explosives, as well as being known for using breaching tools (fireman axes, sledge hammers, crowbar, etc) as close quarter weapons.
  • Question Conditions
  • As I came up with this character one problem I was facing is how he was going to directly counter his predecessor since he's immune to fire as well and he is physically stronger than the subject and will likely resort to his previously mention close range weapons so it's gonna be difficult for the subject to fight his target since he's literally immune to the very exact power he's using.
  • Now the target is immune to fire and heat but not much else which is where the launching spikes come in to deal some damage at a range. But as far as close quarters go I'm pretty stumped on how the subject can counter the target using close range weapons like axes and sledgehammers. I've considered giving him claws but I already have a few characters who armed with such weapons so I want something different with him.
  • In short:
  • * Char: fire generation and control (fire breath, always on fire as intimidation), fire&heat resistant, can shoot some spikes from his body (close range), could have claws maybe (but not the favored solution)
  • * Target: Same as char (but not the spikes) and additionally: muscularly stronger, using firearms and explosives (long range) and strong melee/close quarter weapons (axes, sledgehammers, crowbars, etc.)
  • Question: What would be the best way to counter someone with fire powers who uses close quarter weapons?

Suggested 28 days ago by Antares‭