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Incubator Q&A What would be a good way to counter someone with supernatural fire powers and close quarter weapons?

Backstory I had an idea of a large project to breed specialized soldiers who will be used to fight and kill members of a story-specific group known for being super powered. Theses soldiers are bre...

1 answer  ·  posted 29d ago by Melchizadek ‭  ·  edited 22d ago by Antares‭

Question worldbuilding
#6: Post edited by user avatar Antares‭ · 2024-09-26T20:26:46Z (22 days ago)
Actually wanted to correct just the "to" being at the wrong place, then realized the title could be made more focused.
  • What would be a good way counter to someone with fire powers who uses close quarter weapons
  • What would be a good way to counter someone with supernatural fire powers and close quarter weapons?
Backstory

I had an idea of a large project to breed specialized soldiers who will be used to fight and kill members of a story-specific group known for being super powered. Theses soldiers are bred in a lab from the genes of many of the members of the super-powered group with one being the offspring of a male member who has power over fire.

Technical Information

The lab subject in question (who shall be referred as the "char" for now) has the power to generate and control fire and has physical immunity to fire and intense heat. Now he's usually seen always on fire possibly as an intimidation display (though I may change the reason later on). I'm thinking about adding projectiles that can be fired at high speeds but this is subject to change. He has limited amounts of cybernetics built into him and how much cybernetics augmentations is still up in the air but ultimately all limbs are natural and organic.

His father (who for now shall be deemed as the "target") has the same powers (minus the launching spikes) except for reasons within the story he is stronger and more powerful and uses firearms and explosives. The target is also well known for using breaching tools (fireman axes, sledge hammers, crowbar, etc) as close quarter weapons.

Question Conditions

As I came up with this character one problem I was facing is how he was going to directly counter his target since even though char is immune to fire so is the target. In addition he is physically stronger than the char and will likely resort to his previously mentioned close quarter weapons which will make it difficult for the char to fight the target since he's literally immune to the very exact power he's using.

Now the target is immune to fire and heat but not much else which is where the launching projectiles come in to deal some damage at a range and make it less desirable to fight him at range using guns and char's fire would counter any and all explosives the target uses. But as far as close quarters go I'm pretty stumped on how the char can counter the target using his typical close range weapons like axes and sledgehammers. I've considered giving him claws but I already have a few characters who are armed with such weapons so I want something different with him.

In short:
 * Char: fire generation and control (fire breath, always on fire as intimidation), fire&heat resistant, cybernetics implants including spikes that he shoots from his body from his body (close range) (whether this ability is the results of biology or technology is subject to change), could have claws maybe (but not the favored solution)
 * Target: Same as char (but not the projectiles) and additionally: muscularly stronger, using firearms and explosives (long range) and strong melee/close quarter weapons (axes, sledgehammers, crowbars, etc.)

Question: What would be the best way to counter someone with fire powers who uses close quarter weapons? 
#5: Post edited by user avatar Melchizadek ‭ · 2024-09-23T16:21:58Z (25 days ago)
  • Backstory
  • I had an idea of a large project to breed specialized soldiers who will be used to fight and kill members of a story-specific group known for being super powered. They are bred in a lab from the genes of many of the members of the super-powered group with being being the offspring of a male member who has power over fire.
  • Technical Information
  • The subject in question has the power to generate and control fire and has physical immunity to fire and intense heat. Now I'd usually seen always on fire possibly as an intimidation display (though I may change the reason later on). I'm thinking about adding spikes that can be fired at high speeds but this is subject to change. He has limited amounts of cybernetics built into him and how much cybernetics augmentations is still up in the air but ultimately all limbs are natural and organic.
  • His father has the same powers minus the launching spikes except for reasons within the story he is stronger and more powerful and uses firearms and explosives, as well as being known for using breaching tools (fireman axes, sledge hammers, crowbar, etc) as close quarter weapons.
  • Question Conditions
  • As I came up with this character one problem I was facing is how he was going to directly counter his predecessor since he's immune to fire as well and he is physically stronger than the subject and will likely resort to his previously mention close range weapons so it's gonna be difficult for the subject to fight his target since he's literally immune to the very exact power he's using.
  • Now the target is immune to fire and heat but not much else which is where the launching spikes come in to deal some damage at a range. But as far as close quarters go I'm pretty stumped on how the subject can counter the target using close range weapons like axes and sledgehammers. I've considered giving him claws but I already have a few characters who armed with such weapons so I want something different with him.
  • In short:
  • * Char: fire generation and control (fire breath, always on fire as intimidation), fire&heat resistant, cybernetics implants including spikes that he shoots from his body from his body (close range) (whether this ability is the results of biology or technology is subject to change), could have claws maybe (but not the favored solution)
  • * Target: Same as char (but not the spikes) and additionally: muscularly stronger, using firearms and explosives (long range) and strong melee/close quarter weapons (axes, sledgehammers, crowbars, etc.)
  • Question: What would be the best way to counter someone with fire powers who uses close quarter weapons?
  • Backstory
  • I had an idea of a large project to breed specialized soldiers who will be used to fight and kill members of a story-specific group known for being super powered. Theses soldiers are bred in a lab from the genes of many of the members of the super-powered group with one being the offspring of a male member who has power over fire.
  • Technical Information
  • The lab subject in question (who shall be referred as the "char" for now) has the power to generate and control fire and has physical immunity to fire and intense heat. Now he's usually seen always on fire possibly as an intimidation display (though I may change the reason later on). I'm thinking about adding projectiles that can be fired at high speeds but this is subject to change. He has limited amounts of cybernetics built into him and how much cybernetics augmentations is still up in the air but ultimately all limbs are natural and organic.
  • His father (who for now shall be deemed as the "target") has the same powers (minus the launching spikes) except for reasons within the story he is stronger and more powerful and uses firearms and explosives. The target is also well known for using breaching tools (fireman axes, sledge hammers, crowbar, etc) as close quarter weapons.
  • Question Conditions
  • As I came up with this character one problem I was facing is how he was going to directly counter his target since even though char is immune to fire so is the target. In addition he is physically stronger than the char and will likely resort to his previously mentioned close quarter weapons which will make it difficult for the char to fight the target since he's literally immune to the very exact power he's using.
  • Now the target is immune to fire and heat but not much else which is where the launching projectiles come in to deal some damage at a range and make it less desirable to fight him at range using guns and char's fire would counter any and all explosives the target uses. But as far as close quarters go I'm pretty stumped on how the char can counter the target using his typical close range weapons like axes and sledgehammers. I've considered giving him claws but I already have a few characters who are armed with such weapons so I want something different with him.
  • In short:
  • * Char: fire generation and control (fire breath, always on fire as intimidation), fire&heat resistant, cybernetics implants including spikes that he shoots from his body from his body (close range) (whether this ability is the results of biology or technology is subject to change), could have claws maybe (but not the favored solution)
  • * Target: Same as char (but not the projectiles) and additionally: muscularly stronger, using firearms and explosives (long range) and strong melee/close quarter weapons (axes, sledgehammers, crowbars, etc.)
  • Question: What would be the best way to counter someone with fire powers who uses close quarter weapons?
#4: Post edited by user avatar Melchizadek ‭ · 2024-09-21T02:01:12Z (27 days ago)
  • What be a good way counter to someone with fire powers who uses close quarter weapons
  • What would be a good way counter to someone with fire powers who uses close quarter weapons
#3: Post edited by user avatar Melchizadek ‭ · 2024-09-20T06:08:53Z (28 days ago)
  • Backstory
  • I had an idea of a large project to breed specialized soldiers who will be used to fight and kill members of a story-specific group known for being super powered. They are bred in a lab from the genes of many of the members of the super-powered group with being being the offspring of a male member who has power over fire.
  • Technical Information
  • The subject in question has the power to generate and control fire and has physical immunity to fire and intense heat. Now I'd usually seen always on fire possibly as an intimidation display (though I may change the reason later on). I'm thinking about adding spikes that can be fired at high speeds but this is subject to change.
  • His father has the same powers minus the launching spikes except for reasons within the story he is stronger and more powerful and uses firearms and explosives, as well as being known for using breaching tools (fireman axes, sledge hammers, crowbar, etc) as close quarter weapons.
  • Question Conditions
  • As I came up with this character one problem I was facing is how he was going to directly counter his predecessor since he's immune to fire as well and he is physically stronger than the subject and will likely resort to his previously mention close range weapons so it's gonna be difficult for the subject to fight his target since he's literally immune to the very exact power he's using.
  • Now the target is immune to fire and heat but not much else which is where the launching spikes come in to deal some damage at a range. But as far as close quarters go I'm pretty stumped on how the subject can counter the target using close range weapons like axes and sledgehammers. I've considered giving him claws but I already have a few characters who armed with such weapons so I want something different with him.
  • In short:
  • * Char: fire generation and control (fire breath, always on fire as intimidation), fire&heat resistant, can shoot some spikes from his body (close range), could have claws maybe (but not the favored solution)
  • * Target: Same as char (but not the spikes) and additionally: muscularly stronger, using firearms and explosives (long range) and strong melee/close quarter weapons (axes, sledgehammers, crowbars, etc.)
  • Question: What would be the best way to counter someone with fire powers who uses close quarter weapons?
  • Backstory
  • I had an idea of a large project to breed specialized soldiers who will be used to fight and kill members of a story-specific group known for being super powered. They are bred in a lab from the genes of many of the members of the super-powered group with being being the offspring of a male member who has power over fire.
  • Technical Information
  • The subject in question has the power to generate and control fire and has physical immunity to fire and intense heat. Now I'd usually seen always on fire possibly as an intimidation display (though I may change the reason later on). I'm thinking about adding spikes that can be fired at high speeds but this is subject to change. He has limited amounts of cybernetics built into him and how much cybernetics augmentations is still up in the air but ultimately all limbs are natural and organic.
  • His father has the same powers minus the launching spikes except for reasons within the story he is stronger and more powerful and uses firearms and explosives, as well as being known for using breaching tools (fireman axes, sledge hammers, crowbar, etc) as close quarter weapons.
  • Question Conditions
  • As I came up with this character one problem I was facing is how he was going to directly counter his predecessor since he's immune to fire as well and he is physically stronger than the subject and will likely resort to his previously mention close range weapons so it's gonna be difficult for the subject to fight his target since he's literally immune to the very exact power he's using.
  • Now the target is immune to fire and heat but not much else which is where the launching spikes come in to deal some damage at a range. But as far as close quarters go I'm pretty stumped on how the subject can counter the target using close range weapons like axes and sledgehammers. I've considered giving him claws but I already have a few characters who armed with such weapons so I want something different with him.
  • In short:
  • * Char: fire generation and control (fire breath, always on fire as intimidation), fire&heat resistant, cybernetics implants including spikes that he shoots from his body from his body (close range) (whether this ability is the results of biology or technology is subject to change), could have claws maybe (but not the favored solution)
  • * Target: Same as char (but not the spikes) and additionally: muscularly stronger, using firearms and explosives (long range) and strong melee/close quarter weapons (axes, sledgehammers, crowbars, etc.)
  • Question: What would be the best way to counter someone with fire powers who uses close quarter weapons?
#2: Post edited by user avatar Antares‭ · 2024-09-20T04:45:07Z (28 days ago)
Added a "in short" section. Please edit as you see fit.
What be a good way counter to someone with fire powers who uses close quarter weapons 
  • Backstory
  • I had an ideo of a large project to breed specialized soldiers who will be used to fight and kill members of a story-specific group known for being super powered. They are bred in a lab from the genes of many of the members of the super-powered group with being being the offspring of a male member who has power over fire.
  • Technical Information
  • The subject in question has the power to generate and control fire and has physical immunity to fire and intense heat. Now I'd usually seen always on fire possibly as an intimidation display (though I may change the reason later on). I'm thinking about adding spikes that can be fired at high speeds but this is subject to change.
  • His father has the same powers minus the launching spikes except for reasons within the story he is stronger and more powerful and uses firearms and explosives, as well as being known for using breaching tools (fireman axes, sledge hammers, crowbar, etc) as close quarter weapons.
  • Question Conditions
  • As I came up with this character one problem I was facing is how he was going to directly counter his predecessor since he's immune to fire as well and he is physically stronger than the subject and will likely resort to his previously mention close range weapons so it's gonna be difficult for the subject to fight his target since he's literally immune to the very exact power he's using.
  • Now the target is immune to fire and heat but not much else which is where the launching spikes come in to deal some damage at a range. But as far as close quarters go I'm pretty stumped on how the subject can counter the target using close range weapons like axes and sledgehammers. I've considered giving him claws but I already have a few characters who armed with such weapons so I want something different with him.
  • Question: What would be the best way to counter someone with fire powers who uses close quarter weapons?
  • Backstory
  • I had an idea of a large project to breed specialized soldiers who will be used to fight and kill members of a story-specific group known for being super powered. They are bred in a lab from the genes of many of the members of the super-powered group with being being the offspring of a male member who has power over fire.
  • Technical Information
  • The subject in question has the power to generate and control fire and has physical immunity to fire and intense heat. Now I'd usually seen always on fire possibly as an intimidation display (though I may change the reason later on). I'm thinking about adding spikes that can be fired at high speeds but this is subject to change.
  • His father has the same powers minus the launching spikes except for reasons within the story he is stronger and more powerful and uses firearms and explosives, as well as being known for using breaching tools (fireman axes, sledge hammers, crowbar, etc) as close quarter weapons.
  • Question Conditions
  • As I came up with this character one problem I was facing is how he was going to directly counter his predecessor since he's immune to fire as well and he is physically stronger than the subject and will likely resort to his previously mention close range weapons so it's gonna be difficult for the subject to fight his target since he's literally immune to the very exact power he's using.
  • Now the target is immune to fire and heat but not much else which is where the launching spikes come in to deal some damage at a range. But as far as close quarters go I'm pretty stumped on how the subject can counter the target using close range weapons like axes and sledgehammers. I've considered giving him claws but I already have a few characters who armed with such weapons so I want something different with him.
  • In short:
  • * Char: fire generation and control (fire breath, always on fire as intimidation), fire&heat resistant, can shoot some spikes from his body (close range), could have claws maybe (but not the favored solution)
  • * Target: Same as char (but not the spikes) and additionally: muscularly stronger, using firearms and explosives (long range) and strong melee/close quarter weapons (axes, sledgehammers, crowbars, etc.)
  • Question: What would be the best way to counter someone with fire powers who uses close quarter weapons?
#1: Initial revision by user avatar Melchizadek ‭ · 2024-09-19T22:47:08Z (29 days ago)
What be a good way counter to someone with fire powers who uses close quarter weapons 
Backstory

I had an ideo of a large project to breed specialized soldiers who will be used to fight and kill members of a story-specific group known for being super powered. They are bred in a lab from the genes of many of the members of the super-powered group with being being the offspring of a male member who has power over fire.

Technical Information

The subject in question has the power to generate and control fire and has physical immunity to fire and intense heat. Now I'd usually seen always on fire possibly as an intimidation display (though I may change the reason later on). I'm thinking about adding spikes that can be fired at high speeds but this is subject to change.

His father has the same powers minus the launching spikes except for reasons within the story he is stronger and more powerful and uses firearms and explosives, as well as being known for using breaching tools (fireman axes, sledge hammers, crowbar, etc) as close quarter weapons.

Question Conditions

As I came up with this character one problem I was facing is how he was going to directly counter his predecessor since he's immune to fire as well and he is physically stronger than the subject and will likely resort to his previously mention close range weapons so it's gonna be difficult for the subject to fight his target since he's literally immune to the very exact power he's using.

Now the target is immune to fire and heat but not much else which is where the launching spikes come in to deal some damage at a range. But as far as close quarters go I'm pretty stumped on how the subject can counter the target using close range weapons like axes and sledgehammers. I've considered giving him claws but I already have a few characters who armed with such weapons so I want something different with him.

Question: What would be the best way to counter someone with fire powers who uses close quarter weapons?