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Activity for trichoplax
Type | On... | Excerpt | Status | Date |
---|---|---|---|---|
Edit | Post #293265 | Initial revision | — | 7 days ago |
Question | — |
Potential MathJax section in the formatting help MathJax is enabled in this community, but it is not mentioned in the formatting help. If MathJax guidance is wanted, there is some in the Mathematics Codidact formatting help (at the end). This could be copied as is, or a modified version could be used. Do you want to have MathJax guidance in t... (more) |
— | 7 days ago |
Comment | Post #293224 |
I understand now - you were proposing similar styling rather than similar functionality.
I can imagine there being a benefit to adding a question and then letting the community decide later which proposed community tags to add. (more) |
— | 15 days ago |
Comment | Post #293221 |
I like the idea of using tags for this, but this may outgrow the 5 tag limit, especially if a post includes tags for multiple categories and multiple proposed communities.
This might increase the priority of [Assessing the 5 tag limit](https://meta.codidact.com/posts/289364). (more) |
— | 15 days ago |
Comment | Post #293224 |
I like that idea of making the community tags mandatory (which would still allow applying several where appropriate). (more) |
— | 15 days ago |
Comment | Post #293152 |
Monica, I've now checked on the dev server and tags with spaces give a meaningful error message so maybe I guessed wrong with that. I'm out of ideas though. (more) |
— | 15 days ago |
Comment | Post #293152 |
You should be able to create any new tag you like here. The only possible problems I can think of are:
- Maybe the ability to create tags wasn't available to everyone the first time you tried (I think it is available to everyone now).
- Maybe you included a character that's not allowed in a tag, pe... (more) |
— | 16 days ago |
Comment | Post #293152 |
I didn't see any problem with the tags. Did the system stop you using one or did someone ask you to not use one? (more) |
— | 16 days ago |
Comment | Post #293152 |
Oh good point.
Letting post authors choose post type sounds great. (more) |
— | 17 days ago |
Comment | Post #292483 |
If you're happy to enable Wiki posts then whatever category indicating convention is settled on would allow both the Wiki approach and the Q&A approach to be experimented with in parallel, which might be a better measure of which is most suitable (or whether the eventual community might benefit from ... (more) |
— | 17 days ago |
Comment | Post #292483 |
A category indicating convention sounds useful (in general, not just for this worldbuilding experiment). Maybe it could be a separate meta question. (more) |
— | 17 days ago |
Edit | Post #292379 |
Post edited: Remove redundant parts of title |
— | 17 days ago |
Comment | Post #292483 |
I see now from looking at the examples in the Descriptions category that Wikis not only give no reputation, but also have no voting. This makes me think having Wiki available as a post type in Incubator Q&A would be useful for these workshop posts. (more) |
— | 18 days ago |
Comment | Post #292483 |
I like this idea. For testing it out in Proposals, should we have the ability to create Wiki posts in the Incubator Q&A category? I understand they are subtly different from Articles (which can already be created in Incubator Q&A) but I don't know if the difference is sufficient to require having bot... (more) |
— | 18 days ago |
Comment | Post #293152 |
This question now has the tag "exploration", but if the proposed workshop category is going to have Wiki posts (so no answers, just links to more specific questions as they arise), could we use Articles rather than Questions while we're in Proposals? Alternatively, do we need the ability to create Wi... (more) |
— | 18 days ago |
Edit | Post #293152 |
Post edited: Fix tag typo exoloration -> exploration |
— | 18 days ago |
Edit | Post #292518 |
Post edited: Link to the separate discussion about categories now that it exists |
— | 22 days ago |
Edit | Post #293152 |
Post edited: Typo |
— | 22 days ago |
Comment | Post #292844 |
You'll need an invitation to get into the Discord chat. That's the link I mentioned in the right hand panel here on Codidact. For avoidance of doubt, it's https://discord.gg/bv2aaGa
Once you have clicked on that, and been taken to the Codidact Communities Discord server, my previous link should th... (more) |
— | 3 months ago |
Comment | Post #292844 |
There's been some [conversation on Discord](https://discord.com/channels/709567671087136829/1121037465055133727/1297329630889639966) (if you don't already have access, you can use the "join us in chat" link in the right hand panel of a Codidact page, or at the bottom of the page on mobile).
Severa... (more) |
— | 3 months ago |
Comment | Post #292844 |
You've asked several very interesting questions, which I've been glad to see. I don't personally like this particular one, but I have no authority here. (more) |
— | 3 months ago |
Comment | Post #292844 |
So far I am the only one expressing an objection to the topic of the question. The other downvoters haven't clarified whether they object to the topic or the quality of writing or something else.
You have at least one person expressing an interest in the topic.
It is not up to me whether a ques... (more) |
— | 3 months ago |
Comment | Post #292844 |
Exactly where to draw the boundaries of what is acceptable on Worldbuilding Codidact can be discussed on Meta. If the community consensus turned out to be that there should be no boundaries, then I would hope that Codidact would decline to host such a community. (more) |
— | 3 months ago |
Comment | Post #292844 |
If this question was on another Codidact community (other than Proposals) I would have flagged it. Here on Proposals, it's letting the community express their opinion on it through votes in order to refine the boundaries of the scope of the proposed Worldbuilding community, with the option of a Meta ... (more) |
— | 3 months ago |
Edit | Post #292724 |
Post edited: Remove reference to Meta category now that the question has been migrated |
— | 3 months ago |
Edit | Post #292724 | Initial revision | — | 3 months ago |
Answer | — |
A: Why was the codidact proposals down all day Thanks for reporting this. All Codidact communities, including Codidact Proposals, were unavailable for most of yesterday. This has now been fixed, but you weren't able to raise this until after it had been fixed, which is a problem. Most Codidact communities have a link to chat in the right hand ... (more) |
— | 3 months ago |
Edit | Post #289219 |
Post edited: Explain topics may overlap |
— | 4 months ago |
Comment | Post #292595 |
So work even just within the field of wet artificial life would need expertise in both chemistry and biology, and the use of chemistry to store and process information without a computer means that expertise in computer science is probably going to be relevant too. (more) |
— | 4 months ago |
Comment | Post #292595 |
> Biology (to be created?) - technically "cloning" or more generally everything that was cultivated in a petri dish once, bred or genetically altered somehow
Wet artificial life means working with chemistry, which doesn't necessarily mean biochemistry as found in living organisms. Although it can ... (more) |
— | 4 months ago |
Comment | Post #292595 |
An example might help: If you want to [evolve a radio antenna](https://en.wikipedia.org/wiki/Evolved_antenna) that is more efficient than antennas designed by humans, you might want insight into software, hardware, and evolutionary biology. You could seek the appropriate expertise separately (ask a s... (more) |
— | 4 months ago |
Comment | Post #292595 |
The reason for putting the various topics into one community is that the field of Artificial Life is all about benefiting from the interaction of different areas of expertise.
If I only want to know how to fix a software issue I can ask on Software Development. If I only want to know how to sequen... (more) |
— | 4 months ago |
Comment | Post #292593 |
I don't know Minecraft so I don't know if this is a mistake or not, but it looks strange to me:
The letter "y" is used in both "y level of that block" and "that [x, y] coordinate", the first sounding like a vertical height, and the second sounding like a horizontal position. Are both labels correc... (more) |
— | 4 months ago |
Comment | Post #292558 |
My examples were just to illustrate the underlying point, that the effects on light could be unwanted rather than an extra power. There are probably many different ways to have unwanted side effects, that may be nothing like what I describe. (more) |
— | 4 months ago |
Comment | Post #292461 |
There is precedent for a lung that has a separate entrance and exit, rather than air going in and out through the same end. Mammals have lungs like bellows, with only one opening, but birds have more efficient lungs that take air in through one end, and then pass waste air out through the other end, ... (more) |
— | 4 months ago |
Edit | Post #292579 | Initial revision | — | 4 months ago |
Question | — |
Welcoming a wide range of Artificial Life questions I'd like to welcome questions at any level of understanding, in particular because Artificial Life is an interdisciplinary field, so even an expert in one field is an outsider in some sense. I'd also like to extend this to people who have no expertise in any field, but are interested in learning. ... (more) |
— | 4 months ago |
Edit | Post #292553 |
Post edited: Typos |
— | 4 months ago |
Suggested Edit | Post #292553 |
Suggested edit: Typos (more) |
helpful | 4 months ago |
Edit | Post #292558 | Initial revision | — | 4 months ago |
Answer | — |
A: Would it make sense for an entity who can control tangible and/or intangible materials be able to manipulate electricity but not light? Swap too much control for too little If your concern is that being able to control light would make your character(s) too powerful, but you feel that not affecting light would seem like an oversight, you could consider making their effects on light undesirable - a weakness rather than a strength. Yo... (more) |
— | 4 months ago |
Comment | Post #292552 |
> everyone from the stone age to last century
Does "last century" represent a specific cut off time, after which no one can be brought back? For example, could someone who died last year be brought back, or do they need to have died at least 24 years ago (or 100 years ago)?
If the resurrection ... (more) |
— | 4 months ago |
Comment | Post #292552 |
Regarding the footnote, the exact reason for the number of people being brought back may not be important, but it might be useful to know whether it's all or nothing. Is this a one off resurrection that cannot be repeated later, or does *en masse* just mean that each of potentially several resurrect... (more) |
— | 4 months ago |
Edit | Post #292540 | Initial revision | — | 4 months ago |
Answer | — |
A: What could be a believable reason for technologically advanced underground people to not notice the end of surface war for hundreds of years? An alternative Maybe they did notice the war had ended, but still chose not to leave the safety of their underground society. Over time, this alternative reason for staying could drift into the situation you picture, where most of the society is unaware that returning to the surface is a possibility... (more) |
— | 4 months ago |
Edit | Post #292518 | Initial revision | — | 4 months ago |
Answer | — |
A: Is this one fishing for ideas? > the reasons to close by some standards (which are or are not defined or agreed upon yet ... ) The standards for what kinds of questions are allowed on Worldbuilding will be determined by Meta discussions like this one. Here's my opinion for voting up/down: Worldbuilding welcomes some fishing ... (more) |
— | 4 months ago |
Edit | Post #292513 |
Post edited: Suspected typo |
— | 4 months ago |
Suggested Edit | Post #292513 |
Suggested edit: Suspected typo (more) |
helpful | 4 months ago |
Comment | Post #292497 |
It might help to look at the [questions tagged "worldbuilding"](https://proposals.codidact.com/categories/67/tags/8653). There are several upvoted Worldbuilding questions, and Meta questions about how to make Worldbuilding work. The downvotes on your posts don't reflect the community's attitude to Wo... (more) |
— | 4 months ago |