Welcome to the staging ground for new communities! Each proposal has a description in the "Descriptions" category and a body of questions and answers in "Incubator Q&A". You can ask questions (and get answers, we hope!) right away, and start new proposals.
Are you here to participate in a specific proposal? Click on the proposal tag (with the dark outline) to see only posts about that proposal and not all of the others that are in progress. Tags are at the bottom of each post.
Activity for trichoplax
Type | On... | Excerpt | Status | Date |
---|---|---|---|---|
Answer | — |
A: What could be a believable reason for technologically advanced underground people to not notice the end of surface war for hundreds of years? An alternative Maybe they did notice the war had ended, but still chose not to leave the safety of their underground society. Over time, this alternative reason for staying could drift into the situation you picture, where most of the society is unaware that returning to the surface is a possibility... (more) |
— | 7 months ago |
Edit | Post #292518 | Initial revision | — | 7 months ago |
Answer | — |
A: Is this one fishing for ideas? > the reasons to close by some standards (which are or are not defined or agreed upon yet ... ) The standards for what kinds of questions are allowed on Worldbuilding will be determined by Meta discussions like this one. Here's my opinion for voting up/down: Worldbuilding welcomes some fishing ... (more) |
— | 7 months ago |
Edit | Post #292513 |
Post edited: Suspected typo |
— | 7 months ago |
Suggested Edit | Post #292513 |
Suggested edit: Suspected typo (more) |
helpful | 7 months ago |
Comment | Post #292497 |
It might help to look at the [questions tagged "worldbuilding"](https://proposals.codidact.com/categories/67/tags/8653). There are several upvoted Worldbuilding questions, and Meta questions about how to make Worldbuilding work. The downvotes on your posts don't reflect the community's attitude to Wo... (more) |
— | 7 months ago |
Edit | Post #292497 | Initial revision | — | 7 months ago |
Answer | — |
A: Is Worldbuilding fit for Q&A? Existing communities that are different from standard Q&A There are already several Codidact communities that cater to art and have different rules than might be expected in a question and answer site. Code Golf The Code Golf community supports posting and solving coding challenges, and has a ... (more) |
— | 7 months ago |
Comment | Post #292439 |
Having it outside the description as an automatic extra field would be good too, but would presumably need a mod to fill in the link manually while converting the tag to a proposal tag. If so, we may as well let the person creating the proposal add that link when they create the tag, so the moderator... (more) |
— | 7 months ago |
Comment | Post #292439 |
There are 2 feature request issues on GitHub that would make this easier:
- [Add suggested edits to tags](https://github.com/codidact/qpixel/issues/325)
- [Add edit history to tags](https://github.com/codidact/qpixel/issues/1218)
If these were implemented, anyone would be able to suggest an edit... (more) |
— | 7 months ago |
Comment | Post #292428 |
I haven't been back there in a few years, but I helped take a few new communities through Area 51 in the past. Back then it was separated by proposed community, so each one wouldn't necessarily get many viewers. That's a major difference with Codidact Proposals, where everyone sees every question reg... (more) |
— | 7 months ago |
Comment | Post #292428 |
With the previous approach, there were some proposals with many downvotes, leaving me to guess at people's objections. Now specific concerns can be raised on Meta and I can add my vote or discussion, which seems more useful. (more) |
— | 7 months ago |
Comment | Post #292428 |
As the number of proposals scales up, I'd expect the number of people viewing them to scale similarly. It isn't your job to assess them all. The community can raise concerns, suggest edits, and discuss scope - it's not all on you. If that process happens slowly, that's OK. (more) |
— | 7 months ago |
Comment | Post #292427 |
As far as I understand, no. The underlying software is called QPixel, and allows an organisation to add its own name.
I don't know if the Codidact name has any legal protections. (more) |
— | 7 months ago |
Comment | Post #292427 |
Objections on Meta will be open to community consensus.
If there is reason that community consensus would not be an appropriate way to assess the objection, that would be a decision for moderators or staff. For such cases, and for objections raised in private, I have no way of knowing how a decisi... (more) |
— | 7 months ago |
Comment | Post #292427 |
In general I expect people will raise concerns on Proposals Meta. I mentioned Codidact Meta for cases where the existence of a proposal may damage existing communities. This seems unlikely in most cases. (more) |
— | 7 months ago |
Edit | Post #292428 | Initial revision | — | 7 months ago |
Answer | — |
A: Why can we not vote for community proposals? > What was the rationale for removing it? This wasn't my decision so I'll answer the discussion side rather than the support side. I'll leave the rationale to be answered by someone who knows. I like the new approach Instead of votes up and down, we now have reactions so people can indicat... (more) |
— | 7 months ago |
Edit | Post #292427 | Initial revision | — | 7 months ago |
Answer | — |
A: How do I object to a community proposal? Public objection You can raise a discussion on either of: - Proposals Meta, if you believe that the presence of the proposal itself is a problem. - Codidact Meta, if you believe that either the proposal or the eventual community will have a detrimental effect on Codidact's other communities. Pr... (more) |
— | 7 months ago |
Comment | Post #292385 |
These are interesting thoughts, and useful suggestions. Thank you - I will bear them in mind for future designs.
This particular game is abstract, rather than simulating anything. The maximum number of dice that can be changed in a turn is 5, and in most turns it will be less, so the hassle should... (more) |
— | 7 months ago |
Edit | Post #291926 | Initial revision | — | 9 months ago |
Question | — |
First use of dice to determine direction Which game first introduced the concept of rolling dice to determine a direction? I'm designing a board game and I know which game gave me this idea[^1] but I doubt it was the first to use it. I'm curious how long the idea has been around and in what form it first appeared. I'm aware of using 2... (more) |
— | 9 months ago |
Comment | Post #291692 |
For anyone reading this and thinking that I'm being different for the sake of it: My main reason is that these functions are somewhat interchangeable in this game, and several changes can happen per turn. Swapping out one neutral piece for one player piece is reasonable, but here up to 5 at a time ... (more) |
— | 10 months ago |
Comment | Post #291692 |
I like the painting suggestion, with a roller to keep all the paint on one face. The dice are also used for rolling, but I think a thin layer of paint will have a sufficiently small effect on the fairness to be acceptable for playtesting.
I'd expect markers to work well for most types of game, but... (more) |
— | 10 months ago |
Comment | Post #291688 |
My estimate for custom dice with a blank image was based on my own research before asking the question. I've just checked your link and in sufficient bulk the cost plus shipping to the UK could be reduced down to USD$0.75 per dice. This is still more than I want to pay for a free game but significant... (more) |
— | 10 months ago |
Comment | Post #291688 |
Yes you're right - this is definitely a substitute for asking directly for what I want - a supplier of blank 6th face dice. I thought a recommendation question might be off topic (although I suppose asking one might have been a good way of judging community opinion on that). I tried to ask a question... (more) |
— | 10 months ago |
Comment | Post #291688 |
In the meantime I've ordered some dice that have different colour pips on each face, so the 6th face is distinguishable as the only face with purple pips.
For comparison, these cost USD\\$0.06 each (thanks to buying in bulk as a set of 500). (more) |
— | 10 months ago |
Comment | Post #291688 |
Thanks for the info. Yes using a blank image for custom dice is going to cost more than I want to spend (around USD\\$0.90 each). Your 200 was a good guess - I have a board size that uses 199 dice. However, I'd also like to playtest with larger board sizes, and also have the potential for more than 1... (more) |
— | 10 months ago |
Comment | Post #291685 |
I'd still like to know how to find dice with the 6th face blank, but in the meantime I've found another type of dice that will work well (for my game that has each face belong to a different player). These dice have the pips on each face a different colour depending on how many pips on that face. So ... (more) |
— | 10 months ago |
Comment | Post #291685 |
I like that. Even hundreds of dice could be painted at once that way. Thank you! (more) |
— | 10 months ago |
Comment | Post #291685 |
Thank you - I've now added a section explaining the purpose. Your suggestion certainly works, and is my back up option if I can't find a way to get blank 6th face dice. (more) |
— | 10 months ago |
Edit | Post #291685 |
Post edited: Describe purpose of blank 6th face dice |
— | 10 months ago |
Edit | Post #291685 |
Post edited: Add extra search term |
— | 10 months ago |
Comment | Post #291388 |
It would be useful if anyone with an opinion (whether a downvoter or not) could indicate whether they object to recommendation questions in general (in which case we can have a Meta discussion to find community consensus) or object to this particular recommendation question. For example, if you think... (more) |
— | 10 months ago |
Edit | Post #291685 | Initial revision | — | 10 months ago |
Question | — |
How do I search for d6 dice with a blank 6th face? I haven't found what I'm looking for online, so I'm wondering if there is a specialist term for this type of dice that would give me better luck. What I'm seeking I'm looking for dice that are identical to standard d6 dice (pips representing the numbers) except with only the faces 1 to 5 having p... (more) |
— | 10 months ago |
Comment | Post #290138 |
There have been previous suggestions that we could have a place to ask questions that are not on topic anywhere else:
- [Is there any disadvantages of getting Quora-like community which might affect Codidact](https://meta.codidact.com/posts/283083)
- [Incubator (takes all questions that aren't on-t... (more) |
— | over 1 year ago |
Comment | Post #290126 |
Yes it's probably worth implementing a check at migration stage. Ideally the migration of all of the questions for a given community tag should leave none remaining with only that community's tag.
A question with more than one community tag would presumably be copied to the new site rather than mi... (more) |
— | over 1 year ago |
Comment | Post #290127 |
I agree. The difference needs to be immediately obvious to everyone.
The only problem I see is that if one community wants a tag that happens to be the name of another community, then it would need to be displayed differently when it is the tag for a community called "shopping" than when it is a s... (more) |
— | over 1 year ago |
Comment | Post #290126 |
Even so, we would probably need to make sure mandatory tags are deleted as their proposed communities migrate, so the list doesn't get *too* long. (more) |
— | over 1 year ago |
Comment | Post #290126 |
For the UI problem, dealing with that might also help if there are other instances in future that have other reasons for larger numbers of mandatory tags. (more) |
— | over 1 year ago |
Comment | Post #290126 |
I wonder if there's a way to reduce the admin burden without introducing too much chaos.
What if anyone could add a proposed community tag, but only admins could delete/downgrade them? (more) |
— | over 1 year ago |
Comment | Post #290127 |
The tags for proposed communities are already visually distinguished by having a dark outline, but if this wasn't obvious then maybe the distinction needs to be clearer, perhaps with a different interior colour as you suggest. (more) |
— | over 1 year ago |
Comment | Post #290121 |
I've raised on Meta a feature request to [Make proposed community tags mandatory](https://proposals.codidact.com/posts/290126) to avoid this problem. (more) |
— | over 1 year ago |
Edit | Post #290126 | Initial revision | — | over 1 year ago |
Question | — |
Make proposed community tags mandatory Every question in the Incubator Q&A category should have 1 or more tags for a proposed community, so that it is clear which community or communities the question is intended for. Currently it is possible to add a question without adding a proposed community tag. Could the presence of such a tag be... (more) |
— | over 1 year ago |
Comment | Post #289195 |
I like this idea of sorting the proposals list by last activity in the proposal tag. It seems a good compromise between freezing and staying at the top of the list when inactive. (more) |
— | over 1 year ago |
Comment | Post #289219 |
The field does not seek to create life, but to study the natural emergence of life in contexts other than that of existing known life. This then helps improve our understanding of natural life on Earth.
Having a list of open problems does not stop something being a field of research. Mathematics, ... (more) |
— | over 1 year ago |
Comment | Post #289219 |
Artificial Life is already a recognised interdisciplinary research field. See the [Wikipedia article](https://en.wikipedia.org/wiki/Artificial_life). It already has a [journal](https://en.wikipedia.org/wiki/Artificial_Life_(journal)) and [a number of conferences](https://alife.org/conference/).
Th... (more) |
— | over 1 year ago |
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