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Activity for trichoplax
Type | On... | Excerpt | Status | Date |
---|---|---|---|---|
Comment | Post #292844 |
You'll need an invitation to get into the Discord chat. That's the link I mentioned in the right hand panel here on Codidact. For avoidance of doubt, it's https://discord.gg/bv2aaGa
Once you have clicked on that, and been taken to the Codidact Communities Discord server, my previous link should th... (more) |
— | 29 days ago |
Comment | Post #292844 |
There's been some [conversation on Discord](https://discord.com/channels/709567671087136829/1121037465055133727/1297329630889639966) (if you don't already have access, you can use the "join us in chat" link in the right hand panel of a Codidact page, or at the bottom of the page on mobile).
Severa... (more) |
— | about 1 month ago |
Comment | Post #292844 |
You've asked several very interesting questions, which I've been glad to see. I don't personally like this particular one, but I have no authority here. (more) |
— | about 1 month ago |
Comment | Post #292844 |
So far I am the only one expressing an objection to the topic of the question. The other downvoters haven't clarified whether they object to the topic or the quality of writing or something else.
You have at least one person expressing an interest in the topic.
It is not up to me whether a ques... (more) |
— | about 1 month ago |
Comment | Post #292844 |
Exactly where to draw the boundaries of what is acceptable on Worldbuilding Codidact can be discussed on Meta. If the community consensus turned out to be that there should be no boundaries, then I would hope that Codidact would decline to host such a community. (more) |
— | about 1 month ago |
Comment | Post #292844 |
If this question was on another Codidact community (other than Proposals) I would have flagged it. Here on Proposals, it's letting the community express their opinion on it through votes in order to refine the boundaries of the scope of the proposed Worldbuilding community, with the option of a Meta ... (more) |
— | about 1 month ago |
Edit | Post #292724 |
Post edited: Remove reference to Meta category now that the question has been migrated |
— | about 2 months ago |
Edit | Post #292724 | Initial revision | — | about 2 months ago |
Answer | — |
A: Why was the codidact proposals down all day Thanks for reporting this. All Codidact communities, including Codidact Proposals, were unavailable for most of yesterday. This has now been fixed, but you weren't able to raise this until after it had been fixed, which is a problem. Most Codidact communities have a link to chat in the right hand ... (more) |
— | about 2 months ago |
Edit | Post #289219 |
Post edited: Explain topics may overlap |
— | 2 months ago |
Comment | Post #292595 |
So work even just within the field of wet artificial life would need expertise in both chemistry and biology, and the use of chemistry to store and process information without a computer means that expertise in computer science is probably going to be relevant too. (more) |
— | 2 months ago |
Comment | Post #292595 |
> Biology (to be created?) - technically "cloning" or more generally everything that was cultivated in a petri dish once, bred or genetically altered somehow
Wet artificial life means working with chemistry, which doesn't necessarily mean biochemistry as found in living organisms. Although it can ... (more) |
— | 2 months ago |
Comment | Post #292595 |
An example might help: If you want to [evolve a radio antenna](https://en.wikipedia.org/wiki/Evolved_antenna) that is more efficient than antennas designed by humans, you might want insight into software, hardware, and evolutionary biology. You could seek the appropriate expertise separately (ask a s... (more) |
— | 2 months ago |
Comment | Post #292595 |
The reason for putting the various topics into one community is that the field of Artificial Life is all about benefiting from the interaction of different areas of expertise.
If I only want to know how to fix a software issue I can ask on Software Development. If I only want to know how to sequen... (more) |
— | 2 months ago |
Comment | Post #292593 |
I don't know Minecraft so I don't know if this is a mistake or not, but it looks strange to me:
The letter "y" is used in both "y level of that block" and "that [x, y] coordinate", the first sounding like a vertical height, and the second sounding like a horizontal position. Are both labels correc... (more) |
— | 2 months ago |
Comment | Post #292558 |
My examples were just to illustrate the underlying point, that the effects on light could be unwanted rather than an extra power. There are probably many different ways to have unwanted side effects, that may be nothing like what I describe. (more) |
— | 2 months ago |
Comment | Post #292461 |
There is precedent for a lung that has a separate entrance and exit, rather than air going in and out through the same end. Mammals have lungs like bellows, with only one opening, but birds have more efficient lungs that take air in through one end, and then pass waste air out through the other end, ... (more) |
— | 2 months ago |
Edit | Post #292579 | Initial revision | — | 2 months ago |
Question | — |
Welcoming a wide range of Artificial Life questions I'd like to welcome questions at any level of understanding, in particular because Artificial Life is an interdisciplinary field, so even an expert in one field is an outsider in some sense. I'd also like to extend this to people who have no expertise in any field, but are interested in learning. ... (more) |
— | 2 months ago |
Edit | Post #292553 |
Post edited: Typos |
— | 2 months ago |
Suggested Edit | Post #292553 |
Suggested edit: Typos (more) |
helpful | 2 months ago |
Edit | Post #292558 | Initial revision | — | 2 months ago |
Answer | — |
A: Would it make sense for an entity who can control tangible and/or intangible materials be able to manipulate electricity but not light? Swap too much control for too little If your concern is that being able to control light would make your character(s) too powerful, but you feel that not affecting light would seem like an oversight, you could consider making their effects on light undesirable - a weakness rather than a strength. Yo... (more) |
— | 2 months ago |
Comment | Post #292552 |
> everyone from the stone age to last century
Does "last century" represent a specific cut off time, after which no one can be brought back? For example, could someone who died last year be brought back, or do they need to have died at least 24 years ago (or 100 years ago)?
If the resurrection ... (more) |
— | 2 months ago |
Comment | Post #292552 |
Regarding the footnote, the exact reason for the number of people being brought back may not be important, but it might be useful to know whether it's all or nothing. Is this a one off resurrection that cannot be repeated later, or does *en masse* just mean that each of potentially several resurrect... (more) |
— | 2 months ago |
Edit | Post #292540 | Initial revision | — | 2 months ago |
Answer | — |
A: What could be a believable reason for technologically advanced underground people to not notice the end of surface war for hundreds of years? An alternative Maybe they did notice the war had ended, but still chose not to leave the safety of their underground society. Over time, this alternative reason for staying could drift into the situation you picture, where most of the society is unaware that returning to the surface is a possibility... (more) |
— | 2 months ago |
Edit | Post #292518 | Initial revision | — | 2 months ago |
Answer | — |
A: Is this one fishing for ideas? > the reasons to close by some standards (which are or are not defined or agreed upon yet ... ) The standards for what kinds of questions are allowed on Worldbuilding will be determined by Meta discussions like this one. Here's my opinion for voting up/down: Worldbuilding welcomes some fishing ... (more) |
— | 2 months ago |
Edit | Post #292513 |
Post edited: Suspected typo |
— | 2 months ago |
Suggested Edit | Post #292513 |
Suggested edit: Suspected typo (more) |
helpful | 2 months ago |
Comment | Post #292497 |
It might help to look at the [questions tagged "worldbuilding"](https://proposals.codidact.com/categories/67/tags/8653). There are several upvoted Worldbuilding questions, and Meta questions about how to make Worldbuilding work. The downvotes on your posts don't reflect the community's attitude to Wo... (more) |
— | 2 months ago |
Edit | Post #292497 | Initial revision | — | 2 months ago |
Answer | — |
A: Is Worldbuilding fit for Q&A? Existing communities that are different from standard Q&A There are already several Codidact communities that cater to art and have different rules than might be expected in a question and answer site. Code Golf The Code Golf community supports posting and solving coding challenges, and has a ... (more) |
— | 2 months ago |
Comment | Post #292439 |
Having it outside the description as an automatic extra field would be good too, but would presumably need a mod to fill in the link manually while converting the tag to a proposal tag. If so, we may as well let the person creating the proposal add that link when they create the tag, so the moderator... (more) |
— | 3 months ago |
Comment | Post #292439 |
There are 2 feature request issues on GitHub that would make this easier:
- [Add suggested edits to tags](https://github.com/codidact/qpixel/issues/325)
- [Add edit history to tags](https://github.com/codidact/qpixel/issues/1218)
If these were implemented, anyone would be able to suggest an edit... (more) |
— | 3 months ago |
Comment | Post #292428 |
I haven't been back there in a few years, but I helped take a few new communities through Area 51 in the past. Back then it was separated by proposed community, so each one wouldn't necessarily get many viewers. That's a major difference with Codidact Proposals, where everyone sees every question reg... (more) |
— | 3 months ago |
Comment | Post #292428 |
With the previous approach, there were some proposals with many downvotes, leaving me to guess at people's objections. Now specific concerns can be raised on Meta and I can add my vote or discussion, which seems more useful. (more) |
— | 3 months ago |
Comment | Post #292428 |
As the number of proposals scales up, I'd expect the number of people viewing them to scale similarly. It isn't your job to assess them all. The community can raise concerns, suggest edits, and discuss scope - it's not all on you. If that process happens slowly, that's OK. (more) |
— | 3 months ago |
Comment | Post #292427 |
As far as I understand, no. The underlying software is called QPixel, and allows an organisation to add its own name.
I don't know if the Codidact name has any legal protections. (more) |
— | 3 months ago |
Comment | Post #292427 |
Objections on Meta will be open to community consensus.
If there is reason that community consensus would not be an appropriate way to assess the objection, that would be a decision for moderators or staff. For such cases, and for objections raised in private, I have no way of knowing how a decisi... (more) |
— | 3 months ago |
Comment | Post #292427 |
In general I expect people will raise concerns on Proposals Meta. I mentioned Codidact Meta for cases where the existence of a proposal may damage existing communities. This seems unlikely in most cases. (more) |
— | 3 months ago |
Edit | Post #292428 | Initial revision | — | 3 months ago |
Answer | — |
A: Why can we not vote for community proposals? > What was the rationale for removing it? This wasn't my decision so I'll answer the discussion side rather than the support side. I'll leave the rationale to be answered by someone who knows. I like the new approach Instead of votes up and down, we now have reactions so people can indicat... (more) |
— | 3 months ago |
Edit | Post #292427 | Initial revision | — | 3 months ago |
Answer | — |
A: How do I object to a community proposal? Public objection You can raise a discussion on either of: - Proposals Meta, if you believe that the presence of the proposal itself is a problem. - Codidact Meta, if you believe that either the proposal or the eventual community will have a detrimental effect on Codidact's other communities. Pr... (more) |
— | 3 months ago |
Comment | Post #292385 |
These are interesting thoughts, and useful suggestions. Thank you - I will bear them in mind for future designs.
This particular game is abstract, rather than simulating anything. The maximum number of dice that can be changed in a turn is 5, and in most turns it will be less, so the hassle should... (more) |
— | 3 months ago |
Edit | Post #291926 | Initial revision | — | 5 months ago |
Question | — |
First use of dice to determine direction Which game first introduced the concept of rolling dice to determine a direction? I'm designing a board game and I know which game gave me this idea[^1] but I doubt it was the first to use it. I'm curious how long the idea has been around and in what form it first appeared. I'm aware of using 2... (more) |
— | 5 months ago |
Comment | Post #291692 |
For anyone reading this and thinking that I'm being different for the sake of it: My main reason is that these functions are somewhat interchangeable in this game, and several changes can happen per turn. Swapping out one neutral piece for one player piece is reasonable, but here up to 5 at a time ... (more) |
— | 5 months ago |