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Activity for trichoplax
Type | On... | Excerpt | Status | Date |
---|---|---|---|---|
Comment | Post #289372 |
I agree with Olin that unexplained acronyms can leave some people alienated.
Rather than downvoting or telling post authors that they have to explain acronyms, we could simply suggest edits where an acronym appears to be less widely understood than the post author realised.
If the post is other... (more) |
— | over 1 year ago |
Comment | Post #289609 |
Also, the same question on Codidact Meta for Collab: [Codidact Collab - should it be listed?](https://meta.codidact.com/posts/287378) (more) |
— | over 1 year ago |
Comment | Post #289609 |
[Discoverability for the new Proposals site](https://meta.codidact.com/posts/289600) (more) |
— | over 1 year ago |
Comment | Post #289377 |
I'd also want to consider readers who do not have an account (or just don't happen to be logged in). They would either need to be opted in, and have slow page loads, or be opted out, and have to manually activate rendering for every MathJax post. (more) |
— | over 1 year ago |
Comment | Post #289377 |
If I was participating in a community that had MathJax enabled for only some users then I would want to avoid using it in my posts.
If I was a user with MathJax disabled then I would see posts that are very difficult to read, but where the post authors assume there is no problem because they see r... (more) |
— | over 1 year ago |
Comment | Post #289377 |
This is useful to know - thank you.
That's a good point about only enabling MathJax on communities that choose it. It's worth bearing in mind that when a proposed community migrates to its own subdomain, it will take all its incubator posts with it. So if we give MathJax by default to all proposed... (more) |
— | over 1 year ago |
Comment | Post #289377 |
Great news! Maybe we can get it changed on Codidact Proposals and pilot it before offering it to more communities. (more) |
— | over 1 year ago |
Comment | Post #289377 |
I don't know how easy it is to reconfigure MathJax to use `$$` and `$$$` but if it can be done that sounds like a big improvement.
We'd still need to check if there are any other objections from communities that don't want MathJax. That was just the example I was personally aware of.
Another po... (more) |
— | over 1 year ago |
Comment | Post #289195 |
Thanks for expanding the idea. I've added an answer there with an alternative idea that it made me think of, but maybe parts of both could be used in parallel. (more) |
— | over 1 year ago |
Comment | Post #289191 |
That's good to know. I confirmed in my local development environment that the order is not applied to the displayed reactions, only to the menu. (more) |
— | over 1 year ago |
Comment | Post #289191 |
Currently the reactions are displayed in the order they were added. This means that if one proposal has a casual user react first, the count of casual users shows before the count of active users. For another proposal, the count of active users may show before the count of casual users.
The wordin... (more) |
— | over 1 year ago |
Comment | Post #289195 |
I understand this is a burden to keep applying reactions, but it seems like a more up to date measure of how strongly people feel about getting the community going, and how enduring that feeling is. (more) |
— | over 1 year ago |
Comment | Post #289195 |
That's an interesting point you raise about people who were interested a year ago not necessarily still being engaged. This makes me wonder if it might be useful for reactions to have different behaviour here than on other communities.
For example, a "casual user" reaction could disappear a month ... (more) |
— | over 1 year ago |
Comment | Post #289134 |
I tried recreating this with an answer on the development server and pressing back gave me an empty text box rather than the content of the answer I had just created. Not sure if it depends on saving before/after a draft is automatically saved. (more) |
— | over 1 year ago |
Comment | Post #289134 |
Sounds plausible. If you press back after creating a post you will be back on the create post page, with the content you just saved still present. If you don't realise that the post has already been created you could then add more content and save a duplicate. Maybe we should prevent the content bein... (more) |
— | over 1 year ago |
Comment | Post #289134 |
Sounds plausible. If you press back after creating a post you will be back on the create post page, with the content you just saved still present. If you don't realise that the post has already been created you could then add more content and save a duplicate. Maybe we should prevent the content bein... (more) |
— | over 1 year ago |
Edit | Post #289099 |
Post edited: Fix for dollar amounts being interpreted as MathJax |
— | over 1 year ago |
Comment | Post #289099 |
Although the diff for the suggested edit still looks like it has a MathJax problem, my testing on the dev server suggests that if you accept it the post will be rendered correctly.
Working out how to suppress MathJax when 2 or more dollar signs are used in a single paragraph is non-trivial, so I h... (more) |
— | over 1 year ago |
Edit | Post #289268 |
Post edited: Typo |
— | over 1 year ago |
Edit | Post #289268 |
Post edited: Tidying |
— | over 1 year ago |
Edit | Post #289268 | Initial revision | — | over 1 year ago |
Question | — |
Should proposals all have MathJax or none have MathJax? Some Codidact communities have MathJax enabled, while others do not. Each community decides whether they want MathJax based on weighing up the advantages and disadvantages. However, Codidact Proposals has to make this decision once for all proposed communities. Currently MathJax is switched on for... (more) |
— | over 1 year ago |
Suggested Edit | Post #289099 |
Suggested edit: Fix for dollar amounts being interpreted as MathJax (more) |
helpful | over 1 year ago |
Comment | Post #289126 |
Are you interested in a particular type of book? I imagine answers may vary depending on whether the book is a novel, a reference manual, a biography, a textbook. (more) |
— | over 1 year ago |
Comment | Post #289128 |
I believe the example I heard of involved the Rust programming language if that helps in searching online. (more) |
— | over 1 year ago |
Comment | Post #289128 |
I don't know the names off hand, but I believe there are automated projects already using large language models for development assistance in the following form:
1. Ask for code to solve a problem.
1. Ask for a solution if it does not compile.
1. Ask for problems with the code.
1. Ask for solut... (more) |
— | over 1 year ago |
Comment | Post #289128 |
Does the code have any distinguishing features? For example, is it indented or surrounded by backticks? If not, will the model include such features if you request them?
This would allow extracting just the code part of the response. Would that be close enough to your requirement? (more) |
— | over 1 year ago |
Comment | Post #289134 |
I'm guessing you were not aware before this comment that this answer has a near identical version a few minutes earlier.
It's easily fixed by deleting the other one (which is missing the last few paragraphs).
However, it would also be interesting to know whether you remember any relevant inform... (more) |
— | over 1 year ago |
Edit | Post #289219 | Initial revision | — | over 1 year ago |
Answer | — |
Artificial Life Site Name Artificial Life Description A community for anyone interested in Artificial Life, the cross-disciplinary study of life and its abstract processes, distinct from but cross-informed by the specific instance of life that is studied as Biology. Topics Topics covered would include... (more) |
— | over 1 year ago |
Comment | Post #289169 |
Yes this is the kind of general answer I was hoping for. (more) |
— | over 1 year ago |
Comment | Post #289169 |
I'm glad you covered the case of plain outsourcing. That's definitely not my intention, but I was wary of setting a bad example to other game makers.
For me personally, I'd expect that I'd be the only one answering questions on a game I designed for some time, until gradually enough expertise buil... (more) |
— | over 1 year ago |
Edit | Post #289165 |
Post edited: Remove disclaimer as proposals can still have Meta posts |
— | over 1 year ago |
Edit | Post #289165 |
Post edited: Remove meta tag now that the question has been moved to the Meta category |
— | over 1 year ago |
Edit | Post #289165 |
Post edited: Be more specific |
— | over 1 year ago |
Edit | Post #289165 | Initial revision | — | over 1 year ago |
Question | — |
Can Tabletop Games Codidact be given as the support site for a board game? If I design a board game, can I list Tabletop Games Codidact as a place to ask any questions? Does this depend on whether the game is free or paid for? Does this depend on whether the game is open or proprietary? I imagine there is a difference between saying "Here is a site where you may find ... (more) |
— | over 1 year ago |
Edit | Post #288994 |
Post edited: Typo |
— | over 1 year ago |
Suggested Edit | Post #288994 |
Suggested edit: Typo (more) |
helpful | over 1 year ago |
Comment | Post #288991 |
I did get to "pencil" and still didn't realise my mistake, as it said it could be replaced with a needle. Then I got to "marking knife" and just thought "I had no idea there were so many things that could be magnetised to make a compass". I clearly need sleep... (more) |
— | over 1 year ago |
Comment | Post #288991 |
I'm guessing you want something more sophisticated as you mention woodworking tools, but here's an instant compass recipe (the only non-wooden ingredients are a needle and water):
1. Slice a shallow disk from the end of a bottle cork.
1. Push a magnetised needle through it along its diameter.
1.... (more) |
— | over 1 year ago |
Edit | Post #288979 |
Post edited: Typo |
— | over 1 year ago |
Suggested Edit | Post #288979 |
Suggested edit: Typo (more) |
helpful | over 1 year ago |
Comment | Post #288802 |
Thanks for the suggestion! I got some foam dice to test, and they are almost silent, which is perfect. In the quantity I wanted (200) they were more expensive than the cheapest acrylic dice I could find of similar size though. Still a strong contender. (more) |
— | over 1 year ago |
Comment | Post #288837 |
It's not just the answers, the voting will be different too. Votes from a community of game devs may put a different answer at the top than votes from a general programming community. (more) |
— | over 1 year ago |
Comment | Post #288837 |
I don't see a fuzzy overlap as a problem. I'll ask in Software when I have a general programming question, and I'll ask in Video Games when I want the input of game developers specifically, as their perspective may be different even for the same question.
In the same way, questions on Collab would... (more) |
— | over 1 year ago |
Comment | Post #288837 |
When considering scope, rather than asking "would this question be on topic on software.codidact.com?" I'd prefer to be asking "do I want the view of game developers specifically?". (more) |
— | over 1 year ago |
Comment | Post #288837 |
For example, it seems strange to have a community that welcomes game developers but excludes questions about graphics libraries. That seems to narrow the community down to "game engine users" rather than general game developers (who may or may not be using a game engine). (more) |
— | over 1 year ago |
Comment | Post #288837 |
I would see a question as off topic if it is not related to game dev, but a lot of questions that game devs have will not be *unique* to game dev. Ruling out questions that are not unique to game dev seems to narrow the scope more than needed.
In particular, the person asking the question is likel... (more) |
— | over 1 year ago |
Comment | Post #288802 |
I tried acrylic trays, which were very loud, and then a less rigid plastic tray, which is not as bad but still quite loud.
I feel there needs to be some kind of tray as otherwise the chance of 1 of the dice rolling off the table is high. Also, different dice are used each turn. The tray makes it m... (more) |
— | almost 2 years ago |
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