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Welcome to the staging ground for new communities! Each proposal has a description in the "Descriptions" category and a body of questions and answers in "Incubator Q&A". You can ask questions (and get answers, we hope!) right away, and start new proposals.

Are you here to participate in a specific proposal? Click on the proposal tag (with the dark outline) to see only posts about that proposal and not all of the others that are in progress. Tags are at the bottom of each post.

Activity for Andreas demands justice for humanity‭

Type On... Excerpt Status Date
Edit Post #292733 Initial revision 8 months ago
Question How prevalent is violence and gore in Cyberpunk?
How graphical is Cyberpunk when it comes to violence and gore? Is this game best avoided if I struggle with dead bodies, blood splatter, and possibly, decapitated limbs? Will I find these elements in the game as optional parts of it, or am I forced to experience them if I play the game?
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8 months ago
Comment Post #292721 And this is when I'd have preferred being able to move it to the correct category instead of closing it. :)
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8 months ago
Edit Post #292721 Question closed 8 months ago
Comment Post #292593 Thanks, that was a mistake. Fixed now.
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9 months ago
Edit Post #292593 Post edited:
9 months ago
Edit Post #292593 Initial revision 9 months ago
Answer A: How to fix corrupted world data after increasing the world height with a datapack?
I do not know why this happened, but I did figure out a solution which seems like it permanently solves it. Whenever a block is placed in the world, the chunk updates such that the y level of that block is now considered the tallest point at that [x, z] coordinate, for maps and mods reading the h...
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9 months ago
Edit Post #292577 Initial revision 9 months ago
Question How to fix corrupted world data after increasing the world height with a datapack?
I increased the vertical height of my world yet again by lowering the `miny` and increasing the `height` values in the existing datapack I've already used for 2 years, whose sole purpose is to provide me more vertical space for building. Unfortunately, after doing so, my world started exhibiting some...
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9 months ago
Edit Post #292562 Initial revision 9 months ago
Answer A: Prevent kelp from growing past a certain height
From the Minecraft wiki: > The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. Th...
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9 months ago
Edit Post #292561 Post edited:
9 months ago
Edit Post #292561 Initial revision 9 months ago
Answer A: Prevent kelp from growing past a certain height
`kelp` is the part that eventually grows into a `kelpplant`, and replaces the water block above with `kelp`. So if you're in creative mode, you can use commands to set the topmost part of the kelp stack to `kelpblock`, effectively stopping its growth. Do note the textures are a slight bit different, ...
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9 months ago
Edit Post #292560 Initial revision 9 months ago
Question Prevent kelp from growing past a certain height
How I do prevent kelp from continuing to grow past a certain height? For aesthetic purposes, I'd like to keep it to a specific height.
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9 months ago
Edit Post #291487 Post edited:
Just the community tag. Cover the proposal's suggested topics in the text itself.
9 months ago
Comment Post #292536 My inspiration behind the idea for this answer was actually a book: _The Sign_ by Raymond Khoury. A sign is projected on the sky over the Antarctic one day. Scientists and journalists are trying to find its source, while the world’s more unstable parts break into havoc, as large amounts of people bel...
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9 months ago
Comment Post #292511 Daylight? Also, many humans are adventurous by nature, and will never stop exploring.
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9 months ago
Edit Post #292536 Post edited:
9 months ago
Edit Post #292536 Initial revision 9 months ago
Answer A: What could be a believable reason for technologically advanced underground people to not notice the end of surface war for hundreds of years?
The underground society may be technologically advanced, but they are still humans, and humans have a tendency to create their own explanations for visions and experiences they cannot scientifically explain. They believe there are supernatural forces on the surface. These supernatural forces are a th...
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9 months ago
Comment Post #292509 Well, if the underground society believes there are supernatural elements, but that those are actually just illusions created with technology by one of the surface factions possibly since wiped out, I guess that qualifies as an answer.
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9 months ago
Edit Post #292421 Post edited:
Correction
9 months ago
Comment Post #292532 But there really isn't an explanation for "why" in this answer. It's fairly easy to come up with a simple reason, but explaining it is the hard part.
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9 months ago
Comment Post #292509 I can think of a few reasons that may include something out of our world, either that one of the fighting factions was supernatural, that something supernatural lingers, etc, etc. Is this outside of scope?
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9 months ago
Comment Post #292466 Well, at least personally, I left some screenshots in the off-topic channel on Discord a while ago, from Minecraft. So for me, I just want to give my buildings a purpose. So that's a neverending personal hobby project, and nothing too serious. But I do want a rather detailed list; just a large overvi...
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9 months ago
Comment Post #292512 Actually, now that you say it, a dystopia can be the right setting. It made me remember the Stray game, which has such a setting, and executes it kinda nicely.
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9 months ago
Edit Post #292526 Initial revision 9 months ago
Question Does Distant Horizons permanently generate vanilla chunks past the vanilla rendering distance?
When Distant Horizons generates LODs for chunks past the vanilla rendering distance, does it generate full chunks and store them permanently, like when vanilla Minecraft generates them, or does it generate them only for the LOD calculations, thus the game re-generates them when you actually move into...
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9 months ago
Comment Post #292466 Even more so, a list like this might be rather useless without actually having a longer description of each entry. Just having a name without actually explaining it (for instance when it's not obvious), isn't so useful.
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9 months ago
Comment Post #292466 > Is it divisible (larger categories)? Honestly not sure. See the comments under Antare's answer. > but I think we'd need to explore a mockup to work it out. Maybe, yeah. Not entirely sure where to begin, as I don't have the data in the first place. I haven't looked into Sam's and Michael's...
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9 months ago
Edit Post #292523 Post edited:
9 months ago
Comment Post #288968 Besides, `/time` only sets the day time, it doesn't affect anything else in the game.
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9 months ago
Edit Post #292523 Post edited:
9 months ago
Edit Post #292523 Initial revision 9 months ago
Answer A: Is time reverse possible in Minecraft?
You cannot properly do this in vanilla Minecraft, but there may be mods for it. However, you can cheat a little bit. One day is 24 000 ticks, so you can use `/time add 23999` to make it seem like the sun and moon are going backwards. In reality, though, time will pass forward, so everything that read...
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9 months ago
Comment Post #288968 This isn't possible. `/time` does not accept negative numbers. Minecraft will complain with an error: `The tick count must not be less than 0, found -1000`
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9 months ago
Edit Post #292522 Initial revision 9 months ago
Question Set shader settings only for specific world
Is there a way I can change the shader settings, but only for one world? When I change the settings in the pause menu, they get set for the whole game; all worlds and multiplayer is affected.
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9 months ago
Comment Post #292512 > but the defensive systems are attacking anyone. This was intended to prevent underground people from trying to exit without the consent of all. But the underground people are underground in order to be safe. Why would they kill/hurt its own people if they tried to get out? If the door is already...
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9 months ago
Comment Post #292448 > Quality control: Should come by itself. Because there is the voting system "not so fitting" stuff would get identified soon. By comments it gets improved. Voting cannot help with that at all. You won't be able to vote for each item on the list, and even if you could, it would be rather meaningle...
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9 months ago
Comment Post #292448 > Are articles editable by everyone? this could be used to provide collections of certain kinds. Like "Infrastructure", "Entertainment", "Groceries", "Commerce", "Logistics", "Transportation", or "A City for 50,000 people", "1M people", ... Yes, articles can be edited by anyone, but will have to g...
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9 months ago
Comment Post #292448 I don't really think a special category only for this is the right thing to do. I mean, maybe, but it's a huge yet small topic at the same time, and I don't know if it's right to give this particular topic such special treatment, amongst all the rest.
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9 months ago
Comment Post #292441 Would you be able to elaborate a slight bit on why you don't think this belongs on Codidact, even under the format suggested by Monica? I want to see which views align on this, and which arguments hold the most ground.
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9 months ago
Comment Post #292466 That is exactly what I had in mind. However, we're talking about thousands of entries on the list. It's quite a lot of content to contribute, yet alone curate. Do we even have the methodology and framework to handle this?
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9 months ago
Comment Post #292448 Unfortunately, we cannot rely on links to external sources, because we are not in control of these sources. Codidact will live on even if those don't. There may be exceptions, however. External wikis, for instance, tend to have a long lifespan, and may be dependable sources. Blog posts, etc, are defi...
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9 months ago
Comment Post #292448 > What are the possible constituents (interiors/rooms) of a skyscraper/cinema/general public building/shop/..." I don't think can work out too well with a single question, because a building's purpose can differ so much. A skyscraper or "public building" can be so much. > "What are the aspects ...
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9 months ago
Edit Post #292501 Initial revision 9 months ago