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Activity for Andreas witnessed the end of the world today
Type | On... | Excerpt | Status | Date |
---|---|---|---|---|
Comment | Post #292511 |
Daylight? Also, many humans are adventurous by nature, and will never stop exploring. (more) |
— | 3 months ago |
Edit | Post #292536 |
Post edited: |
— | 3 months ago |
Edit | Post #292536 | Initial revision | — | 3 months ago |
Answer | — |
A: What could be a believable reason for technologically advanced underground people to not notice the end of surface war for hundreds of years? The underground society may be technologically advanced, but they are still humans, and humans have a tendency to create their own explanations for visions and experiences they cannot scientifically explain. They believe there are supernatural forces on the surface. These supernatural forces are a th... (more) |
— | 3 months ago |
Comment | Post #292509 |
Well, if the underground society believes there are supernatural elements, but that those are actually just illusions created with technology by one of the surface factions possibly since wiped out, I guess that qualifies as an answer. (more) |
— | 3 months ago |
Edit | Post #292421 |
Post edited: Correction |
— | 3 months ago |
Comment | Post #292532 |
But there really isn't an explanation for "why" in this answer. It's fairly easy to come up with a simple reason, but explaining it is the hard part. (more) |
— | 3 months ago |
Comment | Post #292509 |
I can think of a few reasons that may include something out of our world, either that one of the fighting factions was supernatural, that something supernatural lingers, etc, etc. Is this outside of scope? (more) |
— | 3 months ago |
Comment | Post #292466 |
Well, at least personally, I left some screenshots in the off-topic channel on Discord a while ago, from Minecraft. So for me, I just want to give my buildings a purpose. So that's a neverending personal hobby project, and nothing too serious. But I do want a rather detailed list; just a large overvi... (more) |
— | 3 months ago |
Comment | Post #292512 |
Actually, now that you say it, a dystopia can be the right setting. It made me remember the Stray game, which has such a setting, and executes it kinda nicely. (more) |
— | 3 months ago |
Edit | Post #292526 | Initial revision | — | 3 months ago |
Question | — |
Does Distant Horizons permanently generate vanilla chunks past the vanilla rendering distance? When Distant Horizons generates LODs for chunks past the vanilla rendering distance, does it generate full chunks and store them permanently, like when vanilla Minecraft generates them, or does it generate them only for the LOD calculations, thus the game re-generates them when you actually move into... (more) |
— | 3 months ago |
Comment | Post #292466 |
Even more so, a list like this might be rather useless without actually having a longer description of each entry. Just having a name without actually explaining it (for instance when it's not obvious), isn't so useful. (more) |
— | 3 months ago |
Comment | Post #292466 |
> Is it divisible (larger categories)?
Honestly not sure. See the comments under Antare's answer.
> but I think we'd need to explore a mockup to work it out.
Maybe, yeah. Not entirely sure where to begin, as I don't have the data in the first place. I haven't looked into Sam's and Michael's... (more) |
— | 3 months ago |
Edit | Post #292523 |
Post edited: |
— | 3 months ago |
Comment | Post #288968 |
Besides, `/time` only sets the day time, it doesn't affect anything else in the game. (more) |
— | 3 months ago |
Edit | Post #292523 |
Post edited: |
— | 3 months ago |
Edit | Post #292523 | Initial revision | — | 3 months ago |
Answer | — |
A: Is time reverse possible in Minecraft? You cannot properly do this in vanilla Minecraft, but there may be mods for it. However, you can cheat a little bit. One day is 24 000 ticks, so you can use `/time add 23999` to make it seem like the sun and moon are going backwards. In reality, though, time will pass forward, so everything that read... (more) |
— | 3 months ago |
Comment | Post #288968 |
This isn't possible. `/time` does not accept negative numbers. Minecraft will complain with an error: `The tick count must not be less than 0, found -1000` (more) |
— | 3 months ago |
Edit | Post #292522 | Initial revision | — | 3 months ago |
Question | — |
Set shader settings only for specific world Is there a way I can change the shader settings, but only for one world? When I change the settings in the pause menu, they get set for the whole game; all worlds and multiplayer is affected. (more) |
— | 3 months ago |
Comment | Post #292512 |
> but the defensive systems are attacking anyone. This was intended to prevent underground people from trying to exit without the consent of all.
But the underground people are underground in order to be safe. Why would they kill/hurt its own people if they tried to get out? If the door is already... (more) |
— | 3 months ago |
Comment | Post #292448 |
> Quality control: Should come by itself. Because there is the voting system "not so fitting" stuff would get identified soon. By comments it gets improved.
Voting cannot help with that at all. You won't be able to vote for each item on the list, and even if you could, it would be rather meaningle... (more) |
— | 3 months ago |
Comment | Post #292448 |
> Are articles editable by everyone? this could be used to provide collections of certain kinds. Like "Infrastructure", "Entertainment", "Groceries", "Commerce", "Logistics", "Transportation", or "A City for 50,000 people", "1M people", ...
Yes, articles can be edited by anyone, but will have to g... (more) |
— | 3 months ago |
Comment | Post #292448 |
I don't really think a special category only for this is the right thing to do. I mean, maybe, but it's a huge yet small topic at the same time, and I don't know if it's right to give this particular topic such special treatment, amongst all the rest. (more) |
— | 3 months ago |
Comment | Post #292441 |
Would you be able to elaborate a slight bit on why you don't think this belongs on Codidact, even under the format suggested by Monica? I want to see which views align on this, and which arguments hold the most ground. (more) |
— | 3 months ago |
Comment | Post #292466 |
That is exactly what I had in mind. However, we're talking about thousands of entries on the list. It's quite a lot of content to contribute, yet alone curate. Do we even have the methodology and framework to handle this? (more) |
— | 3 months ago |
Comment | Post #292448 |
Unfortunately, we cannot rely on links to external sources, because we are not in control of these sources. Codidact will live on even if those don't. There may be exceptions, however. External wikis, for instance, tend to have a long lifespan, and may be dependable sources. Blog posts, etc, are defi... (more) |
— | 3 months ago |
Comment | Post #292448 |
> What are the possible constituents (interiors/rooms) of a skyscraper/cinema/general public building/shop/..."
I don't think can work out too well with a single question, because a building's purpose can differ so much. A skyscraper or "public building" can be so much.
> "What are the aspects ... (more) |
— | 3 months ago |
Edit | Post #292501 | Initial revision | — | 3 months ago |
Answer | — |
A: How do I increase the height of my world? This is one of the things that datapacks are designed for, a standard feature in vanilla Minecraft. You can either download an existing datapack from a site like Modrinth, or you can write your own. A datapack is stored inside the folder for each world, so it only applies to one world at a time. If y... (more) |
— | 3 months ago |
Edit | Post #292500 | Initial revision | — | 3 months ago |
Question | — |
How do I increase the height of my world? I have a world that I made a few years ago. I've built a lot in it, but realized that I've hit a stopblock. I need more vertical space. Can I somehow increase the build height limits, both below and above my world? (more) |
— | 3 months ago |
Comment | Post #292482 |
> "the hero gets magically saved", then your fictional world is pointless and nobody would want to hear stories about it.
Not necessarily, no. See _One Punch Man_. He’s pretty much invincible, and can accomplish victory in every battle of power. The world he lives in can still be explored, and the... (more) |
— | 3 months ago |
Comment | Post #292482 |
The useful part of a WorldBuilding community is that it can cover topics that go beyond science. It can cover defining and laying out different kind of universes, with different ground rules than ours. Fantasy universes, for instance. (more) |
— | 3 months ago |
Comment | Post #292482 |
When you break it down this much, would all these sub-questions not be on-topic on [Scientific Speculation](https://scientific-speculation.codidact.com)?
What would then be the point of the WorldBuilding site?
Clearly, that site should perhaps take other kind of questions, then. But which? Shoul... (more) |
— | 3 months ago |
Edit | Post #292468 |
Post edited: Remove unnecessary statements/requirements. Including this does no good. It only detracts, and frustrates readers. It's not constructive. |
— | 3 months ago |
Comment | Post #292468 |
There's been a discussion of downvotes previously, but I don't think it covers everything here.
- [Are downvotes needed?](https://meta.codidact.com/posts/288266) (more) |
— | 3 months ago |
Suggested Edit | Post #292468 |
Suggested edit: Remove unnecessary statements/requirements. Including this does no good. It only detracts, and frustrates readers. It's not constructive. (more) |
helpful | 3 months ago |
Comment | Post #292468 |
Voting is our content ranking mechanism. It is an integral part of the Q/A system, and you can't simply state that they don't apply. Even if you personally don't care about the votes on your post here, others do. The system does, too.
Also, stating one's opinion by voting here, can be done by anyo... (more) |
— | 3 months ago |
Comment | Post #292478 |
Supporting the creation of a community is not the same as participating in it after creation, nor the same as participating in it before creation. You can help shape a community, while continuously not wanting it. For example, Olin may think that the Worldbuilding proposal itself, is bad, low quality... (more) |
— | 3 months ago |
Comment | Post #292484 |
> You know, UI/UX, churn rates and the psychology behind it were part of my studies. I know a great deal about it. And I thought my input could be helpful in improving things. To see how the site presents itself towards new users. It seems my input is regarded as noise and unhelpful instead. Okay, I ... (more) |
— | 3 months ago |
Comment | Post #292484 |
But creating that post on Meta, doesn't provide any clarity or help enlighten the issue at all, it only creates even more confusion.
> The react function does not reflect the "real interest" in a proposal.
It does so as long as intereted people are aware of the reaction feature. From my experi... (more) |
— | 3 months ago |
Comment | Post #292484 |
> But there is more to it. I know the trouble from WB:SE. If those things are not addressed here, the one question we have might remain the only one.
You should elaborate on that, then. Either in a comment under the proposal, or write a well-articulated post on Meta explaining the problems with WB... (more) |
— | 3 months ago |
Edit | Post #292485 |
Post edited: |
— | 3 months ago |
Edit | Post #292485 | Initial revision | — | 3 months ago |
Question | — |
Proposal authors can cause disruption by deleting their proposal There is one specific issue here with one emergency solution. Because of this specific situation, we have discovered a flaw in our system. This flaw needs to be discussed further, and eventually resolved. A few days ago, a new member with no prior experience here, created a new Movies & Literature... (more) |
— | 3 months ago |
Comment | Post #292484 |
@#85389 Do be aware that your personal vision of what you want the Worldbuilding community to look like, might not align with the goals of Codidact, and cannot be implemented in practice, here. That does not mean we are opposed to a worldbuilding community, or want to hinder the creation of one. (more) |
— | 3 months ago |
Comment | Post #292484 |
> On a sidenote: I think it is rude implying I would not know about the react function, if you can see that I have "registered" there.
> I was not asking "How can I express my interest". I was asking "Who is PRO Worldbuilding here".
I hope I've explained it sufficiently already, but just to ham... (more) |
— | 3 months ago |
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