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Welcome to the staging ground for new communities! Each proposal has a description in the "Descriptions" category and a body of questions and answers in "Incubator Q&A". You can ask questions (and get answers, we hope!) right away, and start new proposals.

Are you here to participate in a specific proposal? Click on the proposal tag (with the dark outline) to see only posts about that proposal and not all of the others that are in progress. Tags are at the bottom of each post.

Activity for Andreas witnessed the end of the world today‭

Type On... Excerpt Status Date
Comment Post #293043 That said, a whole lot of the screenshots of games I take myself, like Cyberpunk 2077, are sure to cause some conflict here, if I post them. And several people have called for these sites to be friendly to people of all ages. Opening a newspaper and seeing true, cruel and real violence and hate, like...
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28 days ago
Comment Post #293043 Yeah, I agree, and I’ve argued similarly in the discussions in the chat, as well as the comment sections where it popped up. I don’t think you’re in chat, so there’s no point giving you a link there, but here’s one example on Proposals: https://proposals.codidact.com/comments/thread/10321 (actually, ...
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28 days ago
Comment Post #293042 I’m open to various setups, be it contests or not. A framework/ruleset would mark the confinements, thus ensuring the set of content is meaningful, and not just a bunch of stuff thrown on the wall, with the hopes of putting smiles on people. But in the context of a competition/challenge, the rule...
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28 days ago
Comment Post #293043 Unfortunately, common sense from whose perspective? What I consider perfectly fine, I often see many people have a problem with. Others again, don't. For instance, in chat, somebody has been very clear that some of the existing questions in Worldbuilding or Video Games have made them upset. For examp...
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28 days ago
Comment Post #293042 Unfortunately, if each user can only post one screenshot per game, and this limitation lasts forever, I fear that we may eventually run out of potential postings. Besides, games can be rather diverse, and I don't see why we should invoke such wide limitations. That said, one screenshot per user (or p...
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28 days ago
Edit Post #293030 Post edited:
about 1 month ago
Edit Post #293030 Initial revision about 1 month ago
Question Highlighting the games we play with screenshots on Codidact
Something that could give us a bit of life and community beyond information-based content, would be a way for us to share experiences and highlights from our own game-playing experiences. Arqade SE has a "screenshot of the week", where weekly, on the meta site, they post a question asking for answers...
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about 1 month ago
Comment Post #292844 That's an interesting way to engineer the implants for the purpose, and actually much simpler and straightforward than what I'd consider necessary, I guess because I'd want a solution that rules out self-control by default. With such implants, the individuals would still have empathy and moral choice...
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2 months ago
Comment Post #292844 But then you'd preferably explain how the brain implants work, or provide the basis for it to be a written truth that brain implants are simple enough technology that the society has them available on a whim.
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2 months ago
Comment Post #292844 I considered upvoting this question, since I like the premise, and the moral issues that it can tackle. On the other hand, I found the second long paragraph onwards to be somewhat too messy. There isn't an inherent issue in discussing this topic; it's perfectly fine for building a story or world....
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2 months ago
Comment Post #292781 Yeah, I looked at a chart of the endings that somebody created and put on Reddit; quite useful. If the game actually does store a savepoint and simply returns to that without writing anything more to it, all should be fine.
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3 months ago
Comment Post #292781 It's a bit hard to know for sure. Looking online, there seems to be so many conflicting answers to this, which makes me rather uncomfortable with using my current save to finish the game. With over 100 hours in the game already, I don't feel like spending another 20 finishing the game (I take a good ...
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3 months ago
Edit Post #292740 Initial revision 3 months ago
Answer A: How much exposure to nudity and pornography is there in Cyberpunk?
Unless you're strictly against nudity, and would avoid any game with it, I'd stop reading and rather enjoy the surprises the game throws at you. The game surprised me with their choices, and it was rather interesting to experience. It's in the background, and it's in the foreground. Nudity i...
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3 months ago
Edit Post #292739 Initial revision 3 months ago
Answer A: How prevalent is violence and gore in Cyberpunk?
Quite prevalent, but usually not something you'll be forced to stare at. But you definitely will see it. Combat is an integral part of the game, and combat does lead to gore in most every case. There is blood, explosions, and decapitated limbs. You can shoot or cut off large limbs like legs, arms, th...
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3 months ago
Edit Post #292738 Initial revision 3 months ago
Answer A: How are drugs portrayed in Cyberpunk, and how invasive on the gameplay experience do they feel?
The game is surprisingly comfortable despite featuring drugs as a common theme. The extent of drug variety, however, is not very large. The game does not glorify drug use, except for a few minor instances of alcohol. For the most part, drugs are symbols of the dystopian universe, and an element of...
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3 months ago
Edit Post #292734 Post edited:
3 months ago
Edit Post #292733 Post edited:
3 months ago
Edit Post #292737 Initial revision 3 months ago
Question Does the game's ending lock you out of existing progress and unfinished missions?
After starting act 3, is it possible to return to the game as before? Act 3's first mission, Nocturne OP55N1, is described as a "point of no return", but it also states that all side jobs and other activities will be locked until the end of all the main missions. Does that mean when act 3 is done, I ...
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3 months ago
Edit Post #292736 Initial revision 3 months ago
Question How are drugs portrayed in Cyberpunk, and how invasive on the gameplay experience do they feel?
I have previously played GTA V, but have since realized I would likely not be able to replay that game due to how uncomfortable the use of drugs in that game would make me feel. Cyberpunk obviously does feature a dystopian future where drugs most definitely will be featured, but are they are a common...
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3 months ago
Edit Post #292733 Post edited:
3 months ago
Edit Post #292734 Post edited:
3 months ago
Edit Post #292735 Initial revision 3 months ago
Question Does Cyberpunk feature intentional torture of characters in the game?
Does Cyberpunk feature intentional torture in any sense? Will the player ever witness any sort of harsh torture, be it physical or mental? Is the game designed such that the player themself will commit torture?
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3 months ago
Edit Post #292734 Initial revision 3 months ago
Question How much exposure to nudity and pornography is there in Cyberpunk?
Is nudity an integral part of the gameplay, or is it something in the background that can be reasonably ignored, to enjoy the game mostly free of this element?
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3 months ago
Edit Post #292733 Initial revision 3 months ago
Question How prevalent is violence and gore in Cyberpunk?
How graphical is Cyberpunk when it comes to violence and gore? Is this game best avoided if I struggle with dead bodies, blood splatter, and possibly, decapitated limbs? Will I find these elements in the game as optional parts of it, or am I forced to experience them if I play the game?
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3 months ago
Comment Post #292721 And this is when I'd have preferred being able to move it to the correct category instead of closing it. :)
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3 months ago
Edit Post #292721 Question closed 3 months ago
Comment Post #292593 Thanks, that was a mistake. Fixed now.
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3 months ago
Edit Post #292593 Post edited:
3 months ago
Edit Post #292593 Initial revision 3 months ago
Answer A: How to fix corrupted world data after increasing the world height with a datapack?
I do not know why this happened, but I did figure out a solution which seems like it permanently solves it. Whenever a block is placed in the world, the chunk updates such that the y level of that block is now considered the tallest point at that [x, z] coordinate, for maps and mods reading the h...
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3 months ago
Edit Post #292577 Initial revision 3 months ago
Question How to fix corrupted world data after increasing the world height with a datapack?
I increased the vertical height of my world yet again by lowering the `miny` and increasing the `height` values in the existing datapack I've already used for 2 years, whose sole purpose is to provide me more vertical space for building. Unfortunately, after doing so, my world started exhibiting some...
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3 months ago
Edit Post #292562 Initial revision 4 months ago
Answer A: Prevent kelp from growing past a certain height
From the Minecraft wiki: > The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. Th...
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4 months ago
Edit Post #292561 Post edited:
4 months ago
Edit Post #292561 Initial revision 4 months ago
Answer A: Prevent kelp from growing past a certain height
`kelp` is the part that eventually grows into a `kelpplant`, and replaces the water block above with `kelp`. So if you're in creative mode, you can use commands to set the topmost part of the kelp stack to `kelpblock`, effectively stopping its growth. Do note the textures are a slight bit different, ...
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4 months ago
Edit Post #292560 Initial revision 4 months ago
Question Prevent kelp from growing past a certain height
How I do prevent kelp from continuing to grow past a certain height? For aesthetic purposes, I'd like to keep it to a specific height.
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4 months ago
Edit Post #291487 Post edited:
Just the community tag. Cover the proposal's suggested topics in the text itself.
4 months ago
Comment Post #292536 My inspiration behind the idea for this answer was actually a book: _The Sign_ by Raymond Khoury. A sign is projected on the sky over the Antarctic one day. Scientists and journalists are trying to find its source, while the world’s more unstable parts break into havoc, as large amounts of people bel...
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4 months ago