Welcome to the staging ground for new communities! Each proposal has a description in the "Descriptions" category and a body of questions and answers in "Incubator Q&A". You can ask questions (and get answers, we hope!) right away, and start new proposals.
Are you here to participate in a specific proposal? Click on the proposal tag (with the dark outline) to see only posts about that proposal and not all of the others that are in progress. Tags are at the bottom of each post.
Activity for Andreas demands justice for humanity
Type | On... | Excerpt | Status | Date |
---|---|---|---|---|
Edit | Post #292425 | Initial revision | — | 7 months ago |
Question | — |
Why can we not vote for community proposals? Codidact is rather strongly centered around the idea of voting on content. Personally, I am open to revisit the manner in which we rank and asses content on the network, but for the time being, that is part of the core of Codidact. Then why can we not vote for proposed communities? The now defunc... (more) |
— | 7 months ago |
Edit | Post #292423 | Initial revision | — | 7 months ago |
Question | — |
How do I object to a community proposal? Codidact is wide open to have any sort of community proposed. This means that any kind of proposal can also gain a significant backing from either new or existing members. However, that does not mean Codidact should be hosting the community. There may be various reasons why I would not like to see a ... (more) |
— | 7 months ago |
Comment | Post #288673 |
This is a technical limitation of the Codidact/QPixel software which is best solved there, and we should therefore prioritize fixing that instead of causing disruption on the network as users. (more) |
— | 7 months ago |
Edit | Post #292421 | Initial revision | — | 7 months ago |
Answer | — |
A: Shaders incorrectly render lower parts of vertically extended worlds The reason for this is because the bedrock layer is hardcoded into the shader packs. There's a uniform for exposing the data pack specified bedrock level in Iris. This is not available in Optifine. The best option is to reach out to the shader developer, and ask for them to update their shader... (more) |
— | 7 months ago |
Edit | Post #292386 |
Post edited: Remove personal inquiries not suitable for Q/A. Try to make the answer as general, available and useful to future readers, not just the specific author of the question. |
— | 7 months ago |
Comment | Post #292384 |
Bringing proposed communities with X amount of backing to the dashboard and Codidact.com website is actually a good suggestion. Add a new section on the bottom. I'll post a feature request for it on Meta. :) (more) |
— | 7 months ago |
Comment | Post #291039 |
Yeah, I think you should revisit this post in light of your suggestion under my post on PU: [Turning a Samsung smart screen into a dumb computer monitor](https://powerusers.codidact.com/posts/292284)
They contradict each other, and I think it shows that this isn't really correct in its assumptions... (more) |
— | 7 months ago |
Suggested Edit | Post #292386 |
Suggested edit: Remove personal inquiries not suitable for Q/A. Try to make the answer as general, available and useful to future readers, not just the specific author of the question. (more) |
helpful | 7 months ago |
Edit | Post #292358 | Initial revision | — | 7 months ago |
Question | — |
Prevent offhand item from being used when selecting an area In darker spaces, I often hold a light source block in the offhand to light up the area around me, such that I can see properly. However, when I use the wooden axe to select pos2 of a working area, this offhand item is used in addition to the selection, resulting in the light source being placed down... (more) |
— | 7 months ago |
Comment | Post #291948 |
Ah. I've also been to electronics stores for testing, but they have only a limited set of keyboards and mice at display, and the majority of them are just the generally cheap stuff, so trash quality, there. Only the online stores have K100 Air, and they're quite expensive, so I'm not able to test it.... (more) |
— | 7 months ago |
Comment | Post #291948 |
I may be going a bit off the rails here, but this is the _shopping_ community proposal. I don't have a lot of experience using different keyboards, but I know one thing for sure: I absolutely cannot stand thick keyboards. I _must_ have a flat one. I recently switched from a game-playing laptop to a d... (more) |
— | 7 months ago |
Edit | Post #292345 |
Post edited: Typo |
— | 7 months ago |
Edit | Post #292345 |
Post edited: |
— | 7 months ago |
Edit | Post #292345 | Initial revision | — | 7 months ago |
Question | — |
Shaders incorrectly render lower parts of vertically extended worlds I have an older Minecraft world first created almost a decade ago, as a superflat desert world. In MC 1.18 or 1.19, I increased the world height with a simple data pack to y ∈ [-256, 1024]. Unfortunately, shaders don't render like I would expect them to. Most shaders incorrectly render the world when... (more) |
— | 7 months ago |
Edit | Post #292338 | Initial revision | — | 7 months ago |
Question | — |
Do datapacks have to list every single attribute of a type? When modifying the configuration of a type in Minecraft with datapacks, does the datapack have to override every single attribute of that type, or will Minecraft use the defaults of a type if they are not specified in the datapack? For instance, I want to override two or three properties of the Mi... (more) |
— | 7 months ago |
Edit | Post #292260 |
Post edited: |
— | 8 months ago |
Edit | Post #292261 |
Post edited: |
— | 8 months ago |
Edit | Post #292261 |
Post edited: |
— | 8 months ago |
Edit | Post #292261 | Initial revision | — | 8 months ago |
Answer | — |
A: How to change weapon aiming mode Use the keybinding for "Camera 1p/3p toggle to change the aiming mode. The default is `C`. Due to the name, it can be somewhat easy to miss, especially because it doesn't mention the long press function. A short press switches between positioning the camera on the left or right side in third perso... (more) |
— | 8 months ago |
Edit | Post #292260 | Initial revision | — | 8 months ago |
Question | — |
How to change weapon aiming mode How do I switch between weapon aiming modes? I must have tapped something on my keyboard by mistake, since my weapon no longer aims in the optic sight, but in third person instead. (more) |
— | 8 months ago |
Comment | Post #291487 |
Point is, the fewer communities we have, the easier it is to involve oneself in the ones that already exist, and the easier it is to get experts into the communities where they are useful. Adding overlap fragments the userbase. (more) |
— | 9 months ago |
Comment | Post #291487 |
> Where is that quote from? Android@SE?
Second paragraph: https://android.stackexchange.com/help
> If you're going to have a site for Android specifically, the reality is that Android devs are going to provide a lot of the deeper answers because they have to learn the inner workings of the OS t... (more) |
— | 9 months ago |
Comment | Post #291487 |
To be fair, SE also has _AskDifferent_ for Apple users, _AskUbuntu_ for Linux/Ubuntu users, _Unix & Linux_ for, well, every Linux user other than Ubuntu ones, and Unix ones… Yeah, I don’t want to replicate such a mess here. (more) |
— | 9 months ago |
Comment | Post #291487 |
Because those two communities fully encompass the topics, I don’t think such an Android community should exist at all. It’s not healthy to split up the communities like this, as it makes it harder to structure a knowledge repository.
Anyway, thanks, @#61308, that might be where the idea comes fro... (more) |
— | 9 months ago |
Comment | Post #291871 |
[Esports, short for electronic sports, is a form of competition using video games.](https://en.wikipedia.org/wiki/Esports). It's fundamentally different from other kind of sports involving physical use of the body much more, although professional e-sports players do exercise their strength and stamin... (more) |
— | 9 months ago |
Comment | Post #291487 |
Why fragment the userbase even more when [Power Users](https://powerusers.codidact.com) already covers the Android end users and [Software Development](https://powerusers.codidact.com) covers the Android developers? (more) |
— | 11 months ago |
Comment | Post #290999 |
@#61308
> Second, I think asking about types of home renovation contractors would be out of scope for a language site.
Not if you're looking for a word or term for a concept, or the definition of a word or term. (more) |
— | about 1 year ago |
Comment | Post #290999 |
Maybe, yeah.
I guess I just can't wrap my head around looking for this particular kind of question in a language secondary to me. And that made it feel rather off. (more) |
— | about 1 year ago |
Comment | Post #290999 |
It would be very unnatural for me to ask in English, when I’m looking for the Norwegian word. I’d probably prefer asking on a Norwegian forum instead. But if it had been on a language site, it would feel much less awkward to be asking in English.
In addition, the chance of somebody having an answer... (more) |
— | about 1 year ago |
Comment | Post #290999 |
I am wondering, though... if I was to ask this question, I'd be asking for the Norwegian word. If this Q/A site is of use to people in English speaking countries, it certainly should be to me as well, right? I should be able to ask the same question but for my own language, right? But, how would I do... (more) |
— | about 1 year ago |
Comment | Post #290999 |
I don't think this is a good question for an international home improvement site. It's too localized, and not universal enough. In addition, is it really about home improvement? Is it not about the English language? Maybe this question would be much better in a language community? (more) |
— | about 1 year ago |
Comment | Post #290755 |
Do you have any examples of what you mention from SE?
(more) |
— | about 1 year ago |
Comment | Post #290564 |
Well, I’m still not fully convinced a dedicated site is the right choice (I’m not a fan of excessive fragmentation). But, I agree, go ahead and post incubator Q/A for the site. All the good Q/A can be moved to other appropriate sites if the conclusion will be not to start a new CS site. Currently, Co... (more) |
— | about 1 year ago |
Comment | Post #290564 |
> The Computer Science (CS) community is a platform for computer science students, researchers, and anyone interested in computer science.
I see no reason why it's not sufficient to let Software Development and Math cover this.
I don't think we should have sites simply because there's a community... (more) |
— | about 1 year ago |
Comment | Post #290564 |
Every single one one of the listed on-topic examples except for machine learning (and perhaps graphs) are already [on-topic on SD CD](https://software.codidact.com/help/on-topic). We should strive to prevent overlap between sites, so you need to either argument why such an overlap is sought, or to mo... (more) |
— | about 1 year ago |
Comment | Post #288625 |
I play video games extensively, although not a huge set of them. I know the lore of a few franchises. In addition, I'm a programmer, and can possibly contribute some answers to that as well. (more) |
— | over 1 year ago |
Edit | Post #290246 |
Post edited: Typo |
— | over 1 year ago |
Suggested Edit | Post #290246 |
Suggested edit: Typo (more) |
helpful | over 1 year ago |
Edit | Post #290129 |
Post edited: Remove fluff. Fix grammar. |
— | over 1 year ago |
Suggested Edit | Post #290129 |
Suggested edit: Remove fluff. Fix grammar. (more) |
helpful | over 1 year ago |
Comment | Post #289920 |
That’s reasonable, though. Might not need a category to begin with. A community wiki Q/A may suffice while the needs of such a category are laid out. A «resources» category, perhaps, which can also hold other resources. (more) |
— | over 1 year ago |
Comment | Post #290053 |
Is this the same as the Workplace SE site? (I have no experience with it, other than having read probably at most 5 Q/As there, in the last 5 years) (more) |
— | over 1 year ago |