Welcome to the staging ground for new communities! Each proposal has a description in the "Descriptions" category and a body of questions and answers in "Incubator Q&A". You can ask questions (and get answers, we hope!) right away, and start new proposals.
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Activity for Andreas demands justice for humanity
Type | On... | Excerpt | Status | Date |
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Answer | — |
A: How do I increase the height of my world? This is one of the things that datapacks are designed for, a standard feature in vanilla Minecraft. You can either download an existing datapack from a site like Modrinth, or you can write your own. A datapack is stored inside the folder for each world, so it only applies to one world at a time. If y... (more) |
— | 9 months ago |
Edit | Post #292500 | Initial revision | — | 9 months ago |
Question | — |
How do I increase the height of my world? I have a world that I made a few years ago. I've built a lot in it, but realized that I've hit a stopblock. I need more vertical space. Can I somehow increase the build height limits, both below and above my world? (more) |
— | 9 months ago |
Comment | Post #292482 |
> "the hero gets magically saved", then your fictional world is pointless and nobody would want to hear stories about it.
Not necessarily, no. See _One Punch Man_. He’s pretty much invincible, and can accomplish victory in every battle of power. The world he lives in can still be explored, and the... (more) |
— | 9 months ago |
Comment | Post #292482 |
The useful part of a WorldBuilding community is that it can cover topics that go beyond science. It can cover defining and laying out different kind of universes, with different ground rules than ours. Fantasy universes, for instance. (more) |
— | 9 months ago |
Comment | Post #292482 |
When you break it down this much, would all these sub-questions not be on-topic on [Scientific Speculation](https://scientific-speculation.codidact.com)?
What would then be the point of the WorldBuilding site?
Clearly, that site should perhaps take other kind of questions, then. But which? Shoul... (more) |
— | 9 months ago |
Edit | Post #292468 |
Post edited: Remove unnecessary statements/requirements. Including this does no good. It only detracts, and frustrates readers. It's not constructive. |
— | 9 months ago |
Comment | Post #292468 |
There's been a discussion of downvotes previously, but I don't think it covers everything here.
- [Are downvotes needed?](https://meta.codidact.com/posts/288266) (more) |
— | 9 months ago |
Suggested Edit | Post #292468 |
Suggested edit: Remove unnecessary statements/requirements. Including this does no good. It only detracts, and frustrates readers. It's not constructive. (more) |
helpful | 9 months ago |
Comment | Post #292468 |
Voting is our content ranking mechanism. It is an integral part of the Q/A system, and you can't simply state that they don't apply. Even if you personally don't care about the votes on your post here, others do. The system does, too.
Also, stating one's opinion by voting here, can be done by anyo... (more) |
— | 9 months ago |
Comment | Post #292478 |
Supporting the creation of a community is not the same as participating in it after creation, nor the same as participating in it before creation. You can help shape a community, while continuously not wanting it. For example, Olin may think that the Worldbuilding proposal itself, is bad, low quality... (more) |
— | 9 months ago |
Comment | Post #292484 |
> You know, UI/UX, churn rates and the psychology behind it were part of my studies. I know a great deal about it. And I thought my input could be helpful in improving things. To see how the site presents itself towards new users. It seems my input is regarded as noise and unhelpful instead. Okay, I ... (more) |
— | 9 months ago |
Comment | Post #292484 |
But creating that post on Meta, doesn't provide any clarity or help enlighten the issue at all, it only creates even more confusion.
> The react function does not reflect the "real interest" in a proposal.
It does so as long as intereted people are aware of the reaction feature. From my experi... (more) |
— | 9 months ago |
Comment | Post #292484 |
> But there is more to it. I know the trouble from WB:SE. If those things are not addressed here, the one question we have might remain the only one.
You should elaborate on that, then. Either in a comment under the proposal, or write a well-articulated post on Meta explaining the problems with WB... (more) |
— | 9 months ago |
Edit | Post #292485 |
Post edited: |
— | 9 months ago |
Edit | Post #292485 | Initial revision | — | 9 months ago |
Question | — |
Proposal authors can cause disruption by deleting their proposal There is one specific issue here with one emergency solution. Because of this specific situation, we have discovered a flaw in our system. This flaw needs to be discussed further, and eventually resolved. A few days ago, a new member with no prior experience here, created a new Movies & Literature... (more) |
— | 9 months ago |
Comment | Post #292484 |
@#85389 Do be aware that your personal vision of what you want the Worldbuilding community to look like, might not align with the goals of Codidact, and cannot be implemented in practice, here. That does not mean we are opposed to a worldbuilding community, or want to hinder the creation of one. (more) |
— | 9 months ago |
Comment | Post #292484 |
> On a sidenote: I think it is rude implying I would not know about the react function, if you can see that I have "registered" there.
> I was not asking "How can I express my interest". I was asking "Who is PRO Worldbuilding here".
I hope I've explained it sufficiently already, but just to ham... (more) |
— | 9 months ago |
Comment | Post #292484 |
> As it stands now (+0/-3) well, you can imagine which signal this sends.
As I said above, the downvotes on this question are a ranking of this question's usefulness, not an interest gauge for the community itself.
> I for one would upvote any and all posts regarding a new community, wether I a... (more) |
— | 9 months ago |
Comment | Post #292484 |
Codidact is using the Q/A format because we seek a certain level of quality. When you propose a new community, and contribute Q/A to that, people around here will expect that it suits the Q/A format, and has at least a minimum of what they consider quality. This is why your "most influential anime" q... (more) |
— | 9 months ago |
Comment | Post #292484 |
Well, this meta Q/A will be read by even fewer than the proposal post will be read by. I went through every community tag in here, yesterday, and added a link back to their proposal posts. Should help with the flow.
> As you might have noticed, not even the proposal poster has reacted on his own ... (more) |
— | 9 months ago |
Comment | Post #292478 |
Because Olin is not interested in partaking in the community as a power user, or he is not confident that he has any useful questions or answers to contribute. That does not mean he can not interact with the content in that community. He is still welcome to vote on things, flag what should be flagged... (more) |
— | 9 months ago |
Comment | Post #290246 |
The question is very centered around Google, but you have not tagged the question with that search engine. Did you intend for the question to catch all search engines in use, a subset of them, or only Google? (more) |
— | 9 months ago |
Edit | Post #292465 | Initial revision | — | 9 months ago |
Answer | — |
A: Change biome for entire world One suboptimal solution is World Edit. I selected an area of 82,000,000+ blocks with World Edit, then used `//setbiome`. Unexpectedly, this actually did work. WE can usually handle only a maximum between 3-4 million blocks at once. The game continued on running, but the internal server stopped res... (more) |
— | 9 months ago |
Edit | Post #292464 | Initial revision | — | 9 months ago |
Question | — |
Change biome for entire world How do I change the biome for a massive amount of blocks, possibly the entire world (existing generated chunks only)? (more) |
— | 9 months ago |
Comment | Post #292440 |
> The proposal question is part of that list
No, it isn't. The "star-wars" tag, for instance, isn't on the community proposal description for Video Games or Movies.
Seems you misunderstood, and think I'm talking about the _community tag_. That's another thing, but even if I was talking about th... (more) |
— | 9 months ago |
Edit | Post #292447 | Initial revision | — | 9 months ago |
Answer | — |
A: Link back to the proposal post in the wiki for the proposal's tag Since I now have the tag edit ability, I have edited every single tag for proposed communities existing to this day. I'll do that going forward for new ones, too, but it was tremendously tedious and time-consuming going through all of those, so this is definitely something I'd like to see being autom... (more) |
— | 9 months ago |
Edit | Post #292389 |
Post edited: Retag to correct community tag |
— | 9 months ago |
Edit | Post #292389 |
Post edited: |
— | 9 months ago |
Edit | Post #291524 |
Post edited: |
— | 9 months ago |
Edit | Post #291487 |
Post edited: Grammar |
— | 9 months ago |
Edit | Post #291487 |
Post edited: Uppercase naming |
— | 9 months ago |
Suggested Edit | Post #292390 |
Suggested edit: Oh, that wasn't what was meant by specifying the category. I'll elaborate in the comment. This doesn't belong in the question text. (more) |
declined | 9 months ago |
Comment | Post #292439 |
Doesn't have to be an automatic extra field, the software can simply automatically create the tag and paste the link into the wiki when the proposal is posted. (more) |
— | 9 months ago |
Comment | Post #292439 |
I was more or less thinking of doing it automatically, but yes. (more) |
— | 9 months ago |
Comment | Post #292441 |
Asking for the existence of such a list, isn't so useful as asking where that list actually is. In other words, either type of question will generate the same answer. And that means the question is looking for an off-site resource. So the answer will end up being a link-only answer, for the most part... (more) |
— | 9 months ago |
Comment | Post #292428 |
> I'd expect the number of people viewing them to scale similarly.
I don't have experience from Area51.SE, but I do have experience from SO, and I do know it doesn't scale _at all_ there. If you have experience from Area51, you can draw from those, but my impression is that Proposals.CD is _more a... (more) |
— | 9 months ago |
Comment | Post #292437 |
Generally, though, from my experience with crawling maps, I expect that list of location types to be _less_ detailed than what I'm looking for here. (more) |
— | 9 months ago |
Comment | Post #292437 |
Thanks, I'll check it out. That certainly sounds like a helpful tip to me, personally, but I'm unsure if it could help land a conclusion on the question here, unless we'd allow link-only answers for a few exceptions, or questions asking where on the internet to find some information. (more) |
— | 9 months ago |
Edit | Post #292440 | Initial revision | — | 9 months ago |
Question | — |
On a tag's wiki, list every community proposal using the tag on a question When looking at a tag in the Incubator Q/A category, I often want to know which community that tag belongs to. As is the case today, tags in that category aren't actually confined to a single community, but shared between all the community proposals that happen to have posts using the tag. It would b... (more) |
— | 9 months ago |
Edit | Post #292439 |
Post edited: Clarify extent |
— | 9 months ago |
Edit | Post #292439 | Initial revision | — | 9 months ago |
Question | — |
Link back to the proposal post in the wiki for the proposal's tag When I'm browsing through questions in the Q/A category, I often want to look closer at the community proposal that the question belongs to. The most obvious path to follow, then, is to click on the community tag under the post, however, that tag doesn't actually link back to the proposal at all; in ... (more) |
— | 9 months ago |
Edit | Post #292437 |
Post edited: Clarify title |
— | 9 months ago |
Edit | Post #292437 |
Post edited: |
— | 9 months ago |